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- May 1, 2013
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You called me? Yep, I was that guy. I beat Yunalesca on my first try, legit. I was even "underleveled", considering how much damage she was inflicting on me every single turn. I swapped my team around a lot, blew through the vast majority of my items, spend God knows how many Phoenix Downs... Whittled her down with whatever I could think of. To this day, I don't even know if there's a strategy to beating her other than the Brute Force method I employed. I had far more problems with Seymore on the mountain beforehand. The game outright STOPPED ME from playing it by putting me against Sin... and his 3 turn, one hit kill attack you can't seem to block or avoid. I realized at that point I needed a "Guide" to ever beat him and quit playing FFX. Never found a way to prevent him from getting his Overdrive Murder Skill off. That's your "Fake Difficulty" right there.I actually call cases of that fake difficulty, as the game wasn't actually being hard, it was requiring me to be psychic. I still say I doubt there is a person out there who can legitimately say they beat Yunalesca in FFX if they went into that battle completely blind (as in, had no clue about the battle or anything that would happen).
BTW, @bgillisp I agree with your assessment of Dark Souls. The game itself didn't seem "challenging" to me, other than fighting the controls. It was easy enough to get my own attack patterns down and some of the initial enemies. But, it was difficult to nail down a "parry" or sometimes a "shield block". The controller was also very finicky about what you were doing and would sometimes catapult you over ledges when you just wanted to dodge roll or something. The final straw for me on the controls was before I even got out of the "Tutorial Dungeon" with the Asylum Boss. When the camera kept actively working against me and swinging the wrong ways so I'd get hit... or suddenly zooming way in because it hit an obstacle... Then, the game was picky about how to fight said guy... I couldn't even land the "land on top of him with a sword to take out half his health" method of the fight because the note on the floor isn't specific enough and everything I tried just resulted in me taking massive damage while not hitting him.
Dark Souls is very much a "fake difficulty" game. I prefer games with more responsive controls. I like that when I push a button, the animation immediately executes. None of this "10 frames of doing nothing before it executes" nonsense for Fake Difficulty. Games like that are basically "The Memory Game!" Where you either have to be psychic, or have to have died at this part X number of times to figure it out. I'm not into games like that. If there's no reasonable expectation of the player accomplishing a task on their first try... Then your game has Fake Difficulty. And, by reasonable, I mean, your chances of completing any given section of game are roughly 50% chance upon first seeing it. The second or third death should teach you everything you need to know so you can pass it. After that, it should be up to your SKILL if you can pass it or not.
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That being said... I like difficult games. Ones that are fair, anyway. Bubble Bobble, Zelda II, Contra, Super Ghouls and Ghosts, etcetera. The difference in these games and a game like Dark Souls is that every single death in those games... teaches you something. Whereas in Dark Souls... most of the deaths come from, "foo-traps". That's not what they're really called, but the forums have children in them. Basically, it's a trap you have no way of knowing exists, no way to dodge or anticipate, and it gets you the first time, every time. It's the developer putting their middle finger up to you. That's why it's a foo-trap. Other places call it a "noob trap". I like the "foo trap" better. I don't like games with these in them.
But, I like a fair challenge. I've beaten all the games I listed above, other than Dark Souls, legitimately. Without a guide. Without Game Genie. Without Emulator. As a kid. Each one, I consider a badge of honor. I was good enough to BEAT those games. Doesn't matter how many times they killed me and I had to restart. Because I eventually WON. I got so good, that I could beat them. I could do something other people couldn't do. I'd seen ending screens nobody at the time had ever seen and many never will without YouTube or cheats/hacks of their own.
For me, it's not just about "the game is difficult". I like, "This game requires you get some skill to beat". I mean actual skill as well. Like hand-eye coordination, strategy, the ability to not take a single hit from enemies, etcetera. Real skill. Skill that teaches you how to adapt and not how to just do the same thing to every same enemy to beat them every time.
For me, it's about "I beat this really hard game and not many can do that". I like the prestige, even if I don't share it or brag about it.[/user][/user]
