- Joined
- Feb 17, 2016
- Messages
- 125
- Reaction score
- 28
- First Language
- German
- Primarily Uses
- RMMV
The crux of difficulty levels. The player doesn't know which to choose. And how could he? He hasn't played the game before. Even worse if they have to prove themselves towards others.
So, i decided to give the player the option after an introductionary sequence, but in a more practical way - instead of choosing the setting, i give the player an bonus dungeon. At it's end, they are given the option to increase the difficulty setting.
Give me constructive criticism.
So, i decided to give the player the option after an introductionary sequence, but in a more practical way - instead of choosing the setting, i give the player an bonus dungeon. At it's end, they are given the option to increase the difficulty setting.
Give me constructive criticism.