dimensions for each tall SV frame?

Discussion in 'Resource Support' started by Lyseth, Aug 31, 2017.

  1. Lyseth

    Lyseth Potato Mage Veteran

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    So I was going to use these sheets

    https://forums.rpgmakerweb.com/index.php?threads/mv-sv-tall-template.73477/

    to make enemies who are animated SV battlers but are slightly taller than the playables, I just need to know what are the dimensions for each frame. I already PM'd the creator of these sheets asking the same question but they never got back to me. (been about 1 month since I asked)
     
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  2. Andar

    Andar Veteran Veteran

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    Simply calculate the cell size.
    RM's can use any cell size, but each cell on a Spreite has to have the same size.
    So simply divide total picture size by the number of cells.
     
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  3. Lyseth

    Lyseth Potato Mage Veteran

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    Cells as in the animation frames?
     
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  4. Plueschkatze

    Plueschkatze Veteran Veteran

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    It should be
    width : 9
    height : 6
     
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  5. mlogan

    mlogan Global Moderators Global Mod

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    Divide the total sheet height in pixels by 6, and the total width in pixels by 9.

    I'm on my phone so I can't see the dimensions to sort it out myself.

    edit: Now that I'm on my computer, the sheet is 576x480.
    576/9 = 64 pixels wide
    480/6 = 80 pixels tall
     
    Last edited: Aug 31, 2017
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  6. Lyseth

    Lyseth Potato Mage Veteran

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    So with these sheets is there a specific dimension size limit?
     
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  7. mlogan

    mlogan Global Moderators Global Mod

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    Not that I am aware of, and Andar's earlier post seems to confirm that. I think as long as each frame/cell is the same size, and it follows the 9x6 frame/cell format, it should be fine.
     
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  8. Plueschkatze

    Plueschkatze Veteran Veteran

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    There's no real limit, the game's resolution might be your limit. Just be aware of the menus and such, so don't make 'em to big! ;3
    And as stated before stick to 9x6. So for example if you wanted 48x96px for the sprites it would be 432x576px.
     
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  9. Lyseth

    Lyseth Potato Mage Veteran

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    How about for 1152x864px? what would the cells dimensions be for this? would it just be twice the size of 48x96px?
     
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  10. Plueschkatze

    Plueschkatze Veteran Veteran

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    It's width x height and always 9 width x 6 height.
    So whatever your base sprite will be in size, just multiply his width by 9 and his hight by 6 and you'll have your full spritesheet.
    Might be a good idea to setup a grid inside your graphic program of choice.

    1152x864 would mean you'd have 128 in width and 144 in height for each cell.
     
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  11. Lyseth

    Lyseth Potato Mage Veteran

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    would it be too big?
     
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  12. Plueschkatze

    Plueschkatze Veteran Veteran

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    It totally depends on what you're going for. I can't tell.
    It depends on your game's resolution, the number of party members (or enemies, whichever you are doing) you plan to use at the same time etc. and your menus.

    I'd recommend doing a mockup of a battlescene and therethrough figure out which size would work best for your sprites.
     
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  13. Lyseth

    Lyseth Potato Mage Veteran

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    does it also work with the walking sprites?
     
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  14. mlogan

    mlogan Global Moderators Global Mod

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    Walking sprites either come in individual sheets, which must be 3 frames across, 4 up and down, and have a $ at the beginning of a file name; or have 8 sprites on a sheet, in two rows, which is 12 frames across and 8 up and down.
     
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  15. Lyseth

    Lyseth Potato Mage Veteran

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    Btw does bigger resolution work on weapons too?
     
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