# dimensions for each tall SV frame?

Discussion in 'Resource Support' started by Lyseth, Aug 31, 2017.

1. ### LysethPotato Mage

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So I was going to use these sheets

to make enemies who are animated SV battlers but are slightly taller than the playables, I just need to know what are the dimensions for each frame. I already PM'd the creator of these sheets asking the same question but they never got back to me. (been about 1 month since I asked)

2. ### AndarVeteran

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Simply calculate the cell size.
RM's can use any cell size, but each cell on a Spreite has to have the same size.
So simply divide total picture size by the number of cells.

3. ### LysethPotato Mage

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Cells as in the animation frames?

4. ### PlueschkatzeVeteran

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It should be
width : 9
height : 6

5. ### mloganGlobal Moderators

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Divide the total sheet height in pixels by 6, and the total width in pixels by 9.

I'm on my phone so I can't see the dimensions to sort it out myself.

edit: Now that I'm on my computer, the sheet is 576x480.
576/9 = 64 pixels wide
480/6 = 80 pixels tall

Last edited: Aug 31, 2017
6. ### LysethPotato Mage

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So with these sheets is there a specific dimension size limit?

7. ### mloganGlobal Moderators

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Not that I am aware of, and Andar's earlier post seems to confirm that. I think as long as each frame/cell is the same size, and it follows the 9x6 frame/cell format, it should be fine.

8. ### PlueschkatzeVeteran

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There's no real limit, the game's resolution might be your limit. Just be aware of the menus and such, so don't make 'em to big! ;3
And as stated before stick to 9x6. So for example if you wanted 48x96px for the sprites it would be 432x576px.

9. ### LysethPotato Mage

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How about for 1152x864px? what would the cells dimensions be for this? would it just be twice the size of 48x96px?

10. ### PlueschkatzeVeteran

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It's width x height and always 9 width x 6 height.
So whatever your base sprite will be in size, just multiply his width by 9 and his hight by 6 and you'll have your full spritesheet.
Might be a good idea to setup a grid inside your graphic program of choice.

1152x864 would mean you'd have 128 in width and 144 in height for each cell.

11. ### LysethPotato Mage

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would it be too big?

12. ### PlueschkatzeVeteran

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It totally depends on what you're going for. I can't tell.
It depends on your game's resolution, the number of party members (or enemies, whichever you are doing) you plan to use at the same time etc. and your menus.

I'd recommend doing a mockup of a battlescene and therethrough figure out which size would work best for your sprites.

13. ### LysethPotato Mage

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does it also work with the walking sprites?

14. ### mloganGlobal Moderators

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Walking sprites either come in individual sheets, which must be 3 frames across, 4 up and down, and have a \$ at the beginning of a file name; or have 8 sprites on a sheet, in two rows, which is 12 frames across and 8 up and down.

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