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So, whats the difference between a spell that does 150 damage directly and a spell that does 50 damage for three turns?
What if the monster uses some kind of healing?Essentially, the difference is that it takes three turns. What will the person who is affected by the DOT be able to accomplish in the 2-3 extra turns they have before all the damage is applied? Will they be able to heal themselves? Kill the enemy? Nullify the DOT effect?
150 damage immediately is always stronger than 50 damage for 3 turns (unless you have some OTHER effect that depends on the target having a DOT effect active on it), and as such, the DOT effect should have a lower resource cost.
Poison is merely an optimal strategy you offer to players.
It's emergent when the game allows it, often in long fights where the cost/damage ratio for using it outweighs burst damage reserved for shorter battles.
The primary difference of burst and dot is in the cost effectiveness of dots.
However there are many ways you can make a DoT effect a more strategic option. Additional buffs, since it's an Over-Time Persistent effect is a good way to roll two small effects together.
You can also synergize it with other abilities, or have it effect a core mechanic of the game.
I suggest having a simple and consistent mechanic when it comes to a DoT. A DoT that simply does damage over time for a reduced cost is useful enough on it's own, and becomes more useful if the fights in your game are longer.
Actually most dots only require the first turn to cast so in the example you could..Also, don't make the classic mistake of giving DoT effects a reduced chance of landing, unless they are extremely powerful. DoTs should be at least as likely to stick as direct damage effects - if not, direct damage will nearly always be the better choice.
DoTs should probably be stronger or less resource-intensive than direct damage - given your example, the choice isn't between 150 damage now and 50 damage over three turns. After all, if I have 3 turns, I could do 450 damage instead by using the direct damage skill three times. Why wouldn't I? Well, if the enemy's defense is too high, so the DoT will work but the nuke won't, for one, or if using the nuke three times would cost far more mana.
I never used DoTs like poison in FFVII. I for the most part never used negative ailments period (though combining transform with "added effect" was pretty funny).I feel like DoTs are implemented the best in action games, where the DoT is constantly running, as opposed to turn-based where a DoT is really just a tick. However, some ATB systems managed to incorporate DoTs well (e.g. FF7).