Directional Jump?

Jack7771

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How would I go about creating a directional jump event? So when the action bar is pressed the character jumps in the direction he is facing as long as no other event is present? Would it be possible to do this without using events? Some sort of simple script? If not, how would I do this using events?

How would I go about adding moving platforms too? I'd love to learn to write my own scripts in Javascript but I'm not even sure where I'd start. I have no programming/scripting experience at all really.

If anyone could help me I'd be super grateful and if someone doesn't mind answering a few questions as I get stuck it'd really help me out. Maybe I could add one of you on Skype or something? So I don't jam up the forums with little threads.

Another thing I was wondering is why are there no animated battle sprites for monster characters? My Skype is Jack321221. 
 
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Zalerinian

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MV uses Javascript, not Java.

For jumping, check out my Free Jump plugin, it allows the player to jump on the map.

Moving platforms is another plugin I intended to create, but haven't started yet. To me, creating them probably isn't going to be too bad, but but for a beginner, this would probably be pretty hard, especially if you don't know much about the internals of the game engine, since you'll be messing around a lot with it.

You can freely ask questions in the "Javascript questions that don't deserve their own thread" thread. It's an active part of the community, and can help out with a lot of little things. Of something does deserve it's own thread, we'll let you know so you can make it separately.
 

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MV uses Javascript, not Java.

For jumping, check out my Free Jump plugin, it allows the player to jump on the map.

Moving platforms is another plugin I intended to create, but haven't started yet. To me, creating them probably isn't going to be too bad, but but for a beginner, this would probably be pretty hard, especially if you don't know much about the internals of the game engine, since you'll be messing around a lot with it.

You can freely ask questions in the "Javascript questions that don't deserve their own thread" thread. It's an active part of the community, and can help out with a lot of little things. Of something does deserve it's own thread, we'll let you know so you can make it separately.
Could you recommend me some resources I could use to learn to create my own scripts? I have no experience programming/scripting so it would need to start with the basics. Also do you have any idea when your script for moving platforms will be finished? 

Also, how much would I be looking to pay for a custom made boss sprite with a breathing animation (3 sprites) and do you know of any scripts for MV that allow for more action based combat that isn't phased? 
 

Zalerinian

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I learned mostly be trial and error when playing around with different scripts back on RPG Maker VX Ace, and have since adapted my knowledge for Javascript. If you want some tutorials, I did use Codecademy for a bit, though thy won't have anything RPG Maker specific.

As I'm not an artist, I cannot advise you on art prices. Feel free to browse the Classifieds - Requests forum, though, as there are a lot of artists available.

As for plugins, I don't know of any offhand for MV, but you can feel free to search through the master list for MV.
 
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Jack7771

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I learned mostly be trial and error when playing around with different scripts back on RPG Maker VX Ace, and have since adapted my knowledge for Javascript. If you want some tutorials, I did use Codecademy for a bit, though thy won't have anything RPG Maker specific.

As I'm not an artist, I cannot advise you on art prices. Feel free to browse the Classifieds - Requests forum, though, as there are a lot of artists available.

As for plugins, I don't know of any offhand for MV, but you can feel free to search through the master list for MV.
Last question for now: I have a few riddles in my game and I want the player to have to type out the answer into a text box, how would I do this?
 

Zalerinian

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You put the file in the plugins folder, and then in MV, open the plugin Manager (Press F11, I think they key is, or the press puzzle-piece icon on the menu bar), double click on a blank space, and select the plugin from the dropdown menu. If the plugin has parameters that you can change for your game, just double click them and change them to be how you like. If you're not sure what something does, or how a plugin works, the help button will show the hep text that the plugin creator included with their plugin.
 

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You put the file in the plugins folder, and then in MV, open the plugin Manager (Press F11, I think they key is, or the press puzzle-piece icon on the menu bar), double click on a blank space, and select the plugin from the dropdown menu. If the plugin has parameters that you can change for your game, just double click them and change them to be how you like. If you're not sure what something does, or how a plugin works, the help button will show the hep text that the plugin creator included with their plugin.
That's what I did. I downloaded the plugin and placed it in the plugin folder then I went to plugin manager and I couldn't see it under the drop down menu? This is a screen shot of where I have placed the file: [Removed]
 
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Zalerinian

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You put them in the editor's install folder. It goes in your project's folder. Your project folder will look something like this:



The plugins folder is located inside the js folder.
 

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Zalerinian

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Here?: https://gyazo.com/4f7f1991c16db4f74b3c425d53ab31e0

Still doesn't work, where are projects saved? I used RPGmaker VX Ace for 1 day before I got MV and they saved into my documents tab?
The default project location is in your documents folder, yes. The NewData folder is what new projects are copied from, but changing that won't affect existing projects. If you go into the editor and try to open a new project, it should open your current project's folder up by default. Just make note of what folder is opened so you can put the plugin in there.
 

Jack7771

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The default project location is in your documents folder, yes. The NewData folder is what new projects are copied from, but changing that won't affect existing projects. If you go into the editor and try to open a new project, it should open your current project's folder up by default. Just make note of what folder is opened so you can put the plugin in there.
Sorry if I'm bugging you but I've installed the plugin and the plugin status is on but I have no idea how to use the plugin? https://gyazo.com/d4a61cdf9175d14996a9b26b82bd0bd9

I know it's probably obvious but I can't see what to do. I thought a text input option would be added to the event manager.

Edit: Probably another obvious answer but how do I get the side battle system to work that was advertised with this engine. I've looked through the options and all I see is the standard battle system.
 
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Zalerinian

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Sorry if I'm bugging you but I've installed the plugin and the plugin status is on but I have no idea how to use the plugin? https://gyazo.com/d4a61cdf9175d14996a9b26b82bd0bd9

I know it's probably obvious but I can't see what to do. I thought a text input option would be added to the event manager.

Edit: Probably another obvious answer but how do I get the side battle system to work that was advertised with this engine. I've looked through the options and all I see is the standard battle system.
The topic for the plugin has instructions on how to use it.

The side-view battle system can be toggled in the System tab of the database. It's a checkbox.
 

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