- Joined
- Nov 16, 2016
- Messages
- 321
- Reaction score
- 75
- First Language
- English
Hi everyone,
Somewhat excited to be asking my first question in relation to any variety of RPG Maker! I had a google and a search through the forum, but I couldn't find anything that addressed the problem I'm having specifically. I apologize if I've completely missed it - because it does strike me as something that must be asked commonly.
Anyway, I followed the three-part guide to parallax mapping for beginners by fallenlorelei and found it very helpful. But as it seems the player's area in which they can walk must be determined by region using this method, it created a problem for me where the player can walk from one level of elevation to another via the side of a cliff, pictured:

The tile highlighted by the white box is an area the player should be able to roam, as should the tile to the left of it. The problem is, the player should not be able to pass through the side of the cliff to get to the left tile, but with mapping the player's walking area with region, they can. I think what I'm inquiring about is directional passability, which upon my first search, seems to be determined by the properties of tiles themselves. However, because entire map technically a parallax background, the properties of the tiles do not exist on this map.
Now, I could go and re-tile the parts of the cliff where they shouldn't be passable, but if I leave the player's walking region on in these areas, it makes no difference. If I remove it, the player can't walk on those tiles anyway. I gather there must be an obvious solution for this as plenty of people must make parallax maps using this method (or perhaps the method I've been using is outdated, I don't know) - so what is commonly accepted as the best way of getting around this? Failing that, what is the *easiest* way?
Thanks very much!
Somewhat excited to be asking my first question in relation to any variety of RPG Maker! I had a google and a search through the forum, but I couldn't find anything that addressed the problem I'm having specifically. I apologize if I've completely missed it - because it does strike me as something that must be asked commonly.
Anyway, I followed the three-part guide to parallax mapping for beginners by fallenlorelei and found it very helpful. But as it seems the player's area in which they can walk must be determined by region using this method, it created a problem for me where the player can walk from one level of elevation to another via the side of a cliff, pictured:

The tile highlighted by the white box is an area the player should be able to roam, as should the tile to the left of it. The problem is, the player should not be able to pass through the side of the cliff to get to the left tile, but with mapping the player's walking area with region, they can. I think what I'm inquiring about is directional passability, which upon my first search, seems to be determined by the properties of tiles themselves. However, because entire map technically a parallax background, the properties of the tiles do not exist on this map.
Now, I could go and re-tile the parts of the cliff where they shouldn't be passable, but if I leave the player's walking region on in these areas, it makes no difference. If I remove it, the player can't walk on those tiles anyway. I gather there must be an obvious solution for this as plenty of people must make parallax maps using this method (or perhaps the method I've been using is outdated, I don't know) - so what is commonly accepted as the best way of getting around this? Failing that, what is the *easiest* way?
Thanks very much!

