- Joined
- May 20, 2022
- Messages
- 13
- Reaction score
- 10
- First Language
- English
- Primarily Uses
- RMMZ
So I've noticed something, and it's been bugging me.
All of the stock character portraits and the vast majority of game devs have characters facing to the left, with a select few being changed to front-facing (toward the viewer). But my default instinct when drawing is to draw partially right-facing portraits (facing the text box).
I realize that, at least for a horizontal battler, left-facing makes some sense... your characters' portraits face the same way that they do in combat. And I can see the same being true for front-facing portraits with vertical battle games...
But really, how important is any of this? Is this good game design, or am I totally overthinking it?
Can I leverage doing what I'm inclined to do anyway to stand out in a good way, or is this going to bug people?
All of the stock character portraits and the vast majority of game devs have characters facing to the left, with a select few being changed to front-facing (toward the viewer). But my default instinct when drawing is to draw partially right-facing portraits (facing the text box).
I realize that, at least for a horizontal battler, left-facing makes some sense... your characters' portraits face the same way that they do in combat. And I can see the same being true for front-facing portraits with vertical battle games...
But really, how important is any of this? Is this good game design, or am I totally overthinking it?
Can I leverage doing what I'm inclined to do anyway to stand out in a good way, or is this going to bug people?