Mr. Detective

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Hello,

I'm currently using Sasuke Kannazuki's BattleVoiceMZ plugin. All of my skills are grouped together under one specific category. I've also tried this method, but it didn't work for some reason. I did put them in the characters' notebox.

<recoverVoice:filename> plays when actor uses HP recovering magic.
If set no SE one of filenames,
<attackVoice:atk1,atk2,$>
in this case, at attack, plays atk1 atk2, or doesn't play SE.

Not just skills that recover HP, but self-buff skills as well. I want the characters to not say anything when these skills are used. Does anyone know how to fix this?

This script should be in the dlc - basic resources - plugins - launch. Or should I post the entire plugin up here?
Apparently, the creator is only active over at the Japanese forum. I'll contact him there as a last resort. Hope someone on this forum can help me.

Thanks in advance.
061.gif
 

NaosoX

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You should be able to do this by linking the skill to common event and utilising battlevoice plugin command to remove linked sound effects.
If You cant get this to work out, I'll have to give you an example later tonight.
 

Andar

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or you can simply trick the plugin by creating/recording a silent audiofile and assigning that one to the skills that are not supposed to have a voice.
 

NaosoX

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It's actor's action type specific(linked to actor, not the skill). Having blank audio wouldn't make sense when you can simply set to the audio type to none.
 

Mr. Detective

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@NaosoX @Andar

I think I got it already... I added these two plugin calls to the action sequence.


aas.png


I also tried option 1 - change actor voice, but it didn't work with the $ for some reason. Well, nevertheless, that seems to have done the job nicely, at least for now. Worst case scenario, I'll have to use a blank audio file. Hope I won't need that.
Did I miss anything else? =w=
 

NaosoX

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What's the $ for?
 

NaosoX

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Hrmm. When set to none? I haven't encountered this. But if it works, I guess it's fine.
I also don't use notetags to set voices. I have a CE define the voices when the game loads.
 
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Mr. Detective

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You can't just set it to none or leave it blank. Gotta manually type the $ in.
 

NaosoX

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For voice 2, yea.. guess that's something I have yet to try.
 

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