Game_Player.prototype.executeEncounter = function() { if (!$gameMap.isEventRunning() && this._encounterCount <= 0) { this.makeEncounterCount(); var troopId = this.makeEncounterTroopId(); if ($dataTroops[troopId]) { BattleManager.setup(troopId, false, false); BattleManager.onEncounter(); return true; } else { return false; } } else { return false; }};