- Joined
- Nov 12, 2020
- Messages
- 14
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Problem:
- Using Rhyme_MapSmoothScrolling.js that comes with LeTBS. But it causes multiple visual issues outside of battles, most notably a shake/jitter. My current work around is to set the script call Divider to (1), which isn't ideal.
List of other posts inquiring about this same issue:
One
Two
Three (similar question, nearly 3 years ago)
My own post where I mention it under a Side Note.
Goal:
Inject code that allows disabling and re-enabling certain functions of the plugin via a switch or variable.
(assuming it's startQuasiScroll or doQuasiScroll)
An if statement (nested?):
if ($gameSwitches.value(id) === true) {
return true;
Or a variable:
if $gameVariables.value(id)
Originally got the idea from:
Here
I'm willing to trial&error anything. Even if there's a tedious solution I'm willing to try it.
Any advice, suggestions are greatly appreciated.
- Using Rhyme_MapSmoothScrolling.js that comes with LeTBS. But it causes multiple visual issues outside of battles, most notably a shake/jitter. My current work around is to set the script call Divider to (1), which isn't ideal.
List of other posts inquiring about this same issue:
One
Two
Three (similar question, nearly 3 years ago)
My own post where I mention it under a Side Note.
Goal:
Inject code that allows disabling and re-enabling certain functions of the plugin via a switch or variable.
(assuming it's startQuasiScroll or doQuasiScroll)
An if statement (nested?):
if ($gameSwitches.value(id) === true) {
return true;
Or a variable:
if $gameVariables.value(id)
Originally got the idea from:
Here
I'm willing to trial&error anything. Even if there's a tedious solution I'm willing to try it.
Any advice, suggestions are greatly appreciated.