Disable or repair fast forward in RPG Maker MV v 1.6.1 - 1.6.2

Alexandr_7

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Hello.
In RPG Maker MV there is the so-called fast-forward when you hold down the action key.
The problem is that it continues to work even in a complete project.
And I am not against this system. But only she does not accelerate the sound. The result is a desync.
In short, help with the solution. Either change this system using the plugin or disable it.
Ideally, of course - to fix it. But if the plugin is paid then disable this system.

According to the idea, this is a bug and developers should fix it. But they went to another project and they don’t care that the product is not completely fixed from bugs.

The best example of where this system works as it should is the Corpse Party Blood Covered game.
 
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Oscar92player

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I think Yanfly's Message Core has the option to disable the fast-forward function, but I'm not sure if it only works for message windows, or the entire event.

In any case, it is worth a try.
 

bgillisp

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You better check your plug-ins as default MV does not have a fast forward option, I just tested in 1.6.1 with no plug-ins.

I've moved this thread to Plug-in Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Alexandr_7

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ou better check your plug-ins as default MV does not have a fast forward option, I just tested in 1.6.1 with no plug-ins.
I don’t know how you tested, but on Steam version 1.6.1 there is fast forward without additional plugins.
It's not just about the text. It's about everything except the sound. That is, on everything except sound, speed increases.
 

bgillisp

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I used Steam 1.6.1, made a text box in a project with only the made in MV plug-in, hit test play, and tried to fast forward the text. Nothing. Text moved at normal speed.

Fast forward is usually a feature added by message box plug-ins. It was that way in ACE, and seems to be that way in MV. So you really need to look at your message box plug-ins as they are usually the ones that added the code to let someone fast-forward text in the first place.
 

Alexandr_7

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I used Steam 1.6.1, made a text box in a project with only the made in MV plug-in, hit test play, and tried to fast forward the text. Nothing. Text moved at normal speed.

Fast forward is usually a feature added by message box plug-ins. It was that way in ACE, and seems to be that way in MV. So you really need to look at your message box plug-ins as they are usually the ones that added the code to let someone fast-forward text in the first place.
Yes. If you do not connect plugins, there will be no text rewinding. But in general, the speed of the game even without plugins increases when the action key is pressed.
 

caethyril

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I used Steam 1.6.1, made a text box in a project with only the made in MV plug-in, hit test play, and tried to fast forward the text. Nothing. Text moved at normal speed.

Fast forward is usually a feature added by message box plug-ins. It was that way in ACE, and seems to be that way in MV. So you really need to look at your message box plug-ins as they are usually the ones that added the code to let someone fast-forward text in the first place.
For the purposes of demonstration: in a project with no plugins active, make an event with Action Button trigger that looks like this~
Code:
◆Text:Nature(4), Window, Bottom
:    :Hey, listen!\|
:    :Hey, listen!\|
:    :Hey, listen!\|
:    :Hey, listen!\|
I've included \| codes (wait 1 second) because otherwise you barely get time to observe the effects. Add another event to the map nearby that just walks in a circle or something, so we've got something visible that's always moving at a constant speed.

Now test! When the message is displaying, hold the action button (Z, space, enter, or touch input) for at least 24 frames (i.e. a "long press"). This should illustrate two effects:
  • Map fast-forward: while holding the action button, the moving event will move/animate at double speed. This is because the map scene is in fast-forward mode while the action button is long-pressed during an event's execution. During fast-forward mode, the scene will call its update routine twice per frame rather than just once, causing most stuff to process faster.

  • Message "show fast": while holding the action button, the message text will display without the usual 1-frame delay between characters. This is because the message window's _showFast flag is set to true while the action button is long-pressed during the message display routine.
The problem is that the map scene's fast-forward mode does not impact the AudioManager. I assume it'd be possible to adjust the pitch of the relevant audio buffers as needed, but I'm still learning about how RMMV's audio works... :kaoslp:

Galenmereth's No Fast Forward plugin disables fast-forward altogether and is the simplest solution here. ShadowDragon linked the raw file, here's the plugin thread~
 

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