Disable Weapon Traits when using Dual Wield

Greyman972

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Disclaimer: This is my first post so if I've done something wrong or posted in the wrong section, I apologize in advance!

I'm assigning unique skill types to each weapon type in my game (i.e. weapon skills). I'm using Unlock Skill Type in the weapons
traits in order to pull this off. For example:

Equipping a Sword unlocks the skill type "Swordplay"
Equipping Fist Weapons unlocks the skill type "Martial Arts"
etc, etc..

I recently decided to add a Dual Wield function to my game via Ramza's True Dual Wield plugin. However the problem is that whilst dual wielding two different weapons, both Skill Types are unlocked. Example:

Weapon 1: Sword
Weapon 2: Fist Weapon

Unlocks both "Swordplay" AND "Martial Arts"

I would like to make it so that the player can only access the Skill Type from their primary weapon, not both weapons. Anyone have any ideas? Is there a way to disable the weapon traits for the offhand weapon?

Thank you in advance!

** Also, it's worth noting that this problem exists regardless of whether or not I'm using that dual wield plugin, hence my decision to start a new thread rather than post it in the thread for said plugin. It indeed occurs with the default RMMV dual wield. **
 
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Kes

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'Game Mechanics Design' is for looking at aspects of game play at a more conceptual level. "How do I...?" (implementation) questions belong in the Support forum for the engine you are using. As far as I am aware, this cannot be done without a plugin, so I shall move it to JS Plugin Requests.

However, people might want to check out the dual wield plugin to see if it can be tweaked. Could you please therefore edit your opening post to include a link to the web page where you got it so that they don't have to go hunting.

[mod]I am moving this thread to JS Plugin Requests[/mod]
 

Maliki79

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My dual weild plugin allows assigning of main and off weapon traits.
It lacks the bells and whistles of Ramza's, but if you're willing to try it, I'll help walk you thru how to get the effect you want.
 

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