- Joined
- Apr 8, 2013
- Messages
- 9
- Reaction score
- 1
- First Language
- German
- Primarily Uses
Hello there,
I'm trying to create a key feature in my current project, but I can't figure out, how I have to do it and it's starting to get frustrating.
I want to use the MP of the Heroes as Stamina, so that physical attack techniques and dashing on the overworld cost a small amount of MP(Stamina) and has to be recharged by, for example, re sting at campsites.
Therefore I need to check if the hero in Slot 0, 1, 2 or 3 has run out of Stamina to disable the dash until the stamina is at least 1.
I found a script, that allowes an event to call it, but for a global event I need to set a condition to check for the MP attribute. But that is not an option.
Another way I could think of, would be to asign a new status "exhausted" and check for that, but I don't have any Idea how to check the party for the lowest MP and asign that status.
Some help would be really appreciated.
I'm trying to create a key feature in my current project, but I can't figure out, how I have to do it and it's starting to get frustrating.
I want to use the MP of the Heroes as Stamina, so that physical attack techniques and dashing on the overworld cost a small amount of MP(Stamina) and has to be recharged by, for example, re sting at campsites.
Therefore I need to check if the hero in Slot 0, 1, 2 or 3 has run out of Stamina to disable the dash until the stamina is at least 1.
I found a script, that allowes an event to call it, but for a global event I need to set a condition to check for the MP attribute. But that is not an option.
Another way I could think of, would be to asign a new status "exhausted" and check for that, but I don't have any Idea how to check the party for the lowest MP and asign that status.
Some help would be really appreciated.


