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Hi everyone I was wondering if there's a line I'm just not seeing in VX ace for determining preemptive strikes/surprise attack in the scripts?

I know in the VX it was in the Scene_map, but can't really seem to find it in ACE. 

Any help would be appreciated.

The issue right now that I'm having is that there's a random chance of my project locking/crashing when a surprise attack occurs for the initial battle in a zone with random encounters.

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