I enjoyed going around the station, jumping onto various problems like a firefighter (sometimes literally). The puzzles were seamlessly incorporated into the setting and nothing was out of place, so immersion was high. (So high that I was stressed about the ticking clocks!)
I ran out of power the first time. This wasn't helped by the fact that:
- I couldn't dash, which is extremely frustrating (you're think the Captain in a life or death situation would hustle a bit)
- I can be a slow reader, so I had to spend time reading all the text and understanding the instructions
- I prefer to take my time exploring my surroundings and interacting with objects, so I can get a sense of the setting. Thus you can tell I am biased against timed games.
- I am still getting used to the layout of the (admittedly small) ship
- it took me ten minutes alone to fiddle around with that orientation mini-game where you have to s l o w l y control that evil tiny ball
By the time I was done I only had two minutes of power left. I ran out of time, nearly quit but decided to give the game another try anyway. This time I gave up exploring and went straight for the objects I needed, did the orientation puzzle first, and pretty much completed my second playthrough in about 35 minutes.
I really like the premise of the game and how you needed to fix things. Judging by the features you left around, like the first aid kits, med station and the cryo support panels, I could tell you apparently cut short some features/puzzles to make the deadline. Nonetheless, what puzzles you kept there were fun and engaging.
I liked the Captain's comments about his crew members. I wish there was more text to give a sense of a backstory, but this wasn't one of those games where you could take your time.
Typo:
The ship is too heavy for us to be able to complete the maneuver burn. We'll need to lose some weight by dumping the cargo.
Typo: The cargo hold panel in the bridge lists them as Dumpped instead of
Dumped.
I'm not a great fan of the font but it's serviceable.
The music was creepy enough that I half expected a Xenomorph to crawl out of a ventilation shaft! It also feels a bit too laid-back for a timed game, but that's just my opinion.