So I've been toying with this for a while but haven't done anything with it yet other than write the opening on paper. But long story short, it's about a teenage boy named David who survives a suicide attempt by poisoning, and is stuck in limbo while in ICU. The game goes through memory fragments as to how he got to this state of mind and how he ended in such a low place in life. The events of the story take place in the city of Edom, and is run and controlled by cultists who want the protagonist to grow up to be an emissary for their faith. With an abusive homelife and controlling environment that he is stuck in, David struggles to discover himself and find the will to stand up to his superiors. He meets a friend down the line who gives him the courage he needs to defy his elders, but the friend is expelled from the school and shunned by most of Edom for his rebellious behavior, and ends up committing suicide. I can add more if necessary, but despite the sad themes of the game, the ultimate message is to find your own purpose instead of following what you're being told your place in life is supposed to be, and of course, to keep living even through the dark times. In the end, he wakes up and the player decides how the game will end. Will the protagonist choose to accept what is supposed to be his purpose (as told to him by everyone else), or reject it and leave on his own? Battles take place in his mind, during and after he finishes his memory fragment. If he falls in battle, he dies in real life. Just to give the player a reason to care about battling and leveling in the first place. I might scrap this though. Its based sort of on my own experience growing up in a similar way, and i guess i juat want to let sone of it out. What do you guys think about all this? Does it sound boring or stupid?