- Joined
- Feb 16, 2016
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Hey everyone,
so, I'm pretty new to Rpg Maker, but I've noticed not many people like parallax mapping.
My idea was, create parallax maps to somewhat fit the 32x32 default grid, then mark walls and non-passable areas with script using regions.
Yes, if I intend to go for repetitive objects, walls etc. I might aswell go for tilesets, but I have always thought it's stupid how you can have only so many tilesets associated with 1 map (Speaking about VX Ace itself right now). Also, this would be alot of ant's work, as you will have to go for editing tilesets, and will have to be precise to the pixel (Literally, most of the time).
Another thing is, for a longer game, parallax maps could add alot when speaking about game's size.
Thoughts on my thoughts, anybody?
so, I'm pretty new to Rpg Maker, but I've noticed not many people like parallax mapping.
My idea was, create parallax maps to somewhat fit the 32x32 default grid, then mark walls and non-passable areas with script using regions.
Yes, if I intend to go for repetitive objects, walls etc. I might aswell go for tilesets, but I have always thought it's stupid how you can have only so many tilesets associated with 1 map (Speaking about VX Ace itself right now). Also, this would be alot of ant's work, as you will have to go for editing tilesets, and will have to be precise to the pixel (Literally, most of the time).
Another thing is, for a longer game, parallax maps could add alot when speaking about game's size.
Thoughts on my thoughts, anybody?

