- Joined
- Feb 21, 2017
- Messages
- 350
- Reaction score
- 271
- First Language
- English
- Primarily Uses
- RMMV
Well, to start off I would assume some people here watch Anime. I would say most Anime and Movies have this pattern - Where the Hero starts off as someone who is insignificant and then discovers something special or acquires something or become insanely Powerful or Unique compared to most of his Opponents or even some Allies in some cases. This moment feels like a "Special Advantage" for the Player and builds up the "Hype" to continue watching the Movie or Anime.
In most cases, This advantage is introduced just when Player loses all hope and feels miserable or hopeless.
Now my question is this -
- While Anime manages to pull this off with Flashy Events or Story-telling, How could you make this Concept happen in an RPG Maker Game which lacks a Visual medium like Videos or Flashy Animation ?
Lets discuss some ways if possible on how to make this happen in RPG Maker Games - Either Mechanically, Graphically or through Story-telling or some other ways.
In most cases, This advantage is introduced just when Player loses all hope and feels miserable or hopeless.
Now my question is this -
- While Anime manages to pull this off with Flashy Events or Story-telling, How could you make this Concept happen in an RPG Maker Game which lacks a Visual medium like Videos or Flashy Animation ?
Lets discuss some ways if possible on how to make this happen in RPG Maker Games - Either Mechanically, Graphically or through Story-telling or some other ways.
