Hai!
I wanted to start this thread so I could get opinions on certain things, but I also believe others can obtain advice and such as well. I think I'll start by asking a question using a picture from my own game.
Recently, I created a new dialogue window for my game. We have been using pixel-like portraits for the character art, and I wonder if the two clash too much.
We use pixel-like portraits because they're easier for us to change for different emotions.
Phoenix Wright, shown below, utilized full pixel portraits, and everything else seemed to match well:
Final Fantasy Tactics Advance appears to have pixel-like text and non-pixel portrait. Though it does not seem to clash in my eyes.
In short, in your opinions, is it alright to mix two different "styles" like this as long as it works? Would it be better if my portrait was more smoothed out, or is it actually fine? What UI designs and character art have you seen gone together well or terribly?
Let's talk!
I wanted to start this thread so I could get opinions on certain things, but I also believe others can obtain advice and such as well. I think I'll start by asking a question using a picture from my own game.
Recently, I created a new dialogue window for my game. We have been using pixel-like portraits for the character art, and I wonder if the two clash too much.
We use pixel-like portraits because they're easier for us to change for different emotions.
Phoenix Wright, shown below, utilized full pixel portraits, and everything else seemed to match well:
Final Fantasy Tactics Advance appears to have pixel-like text and non-pixel portrait. Though it does not seem to clash in my eyes.
In short, in your opinions, is it alright to mix two different "styles" like this as long as it works? Would it be better if my portrait was more smoothed out, or is it actually fine? What UI designs and character art have you seen gone together well or terribly?
Let's talk!

