Discussion: Why an RPG?

Cannoli

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I thought I'd start off a conversation to introduce myself to the forums properly. Please let me know if this topic has been discussed to death. :)

As someone who fiddles around with game development on a semi-regular basis, I've dabbled in several genres and presentations for my ideas. (Heck, I've even made puzzle games and shoot-em-ups!)

I eventually settled down into creating interactive fiction and role-playing games, simply because that was what best served my vision in terms of what I could realistically accomplish and how I wanted the final product to turn out. My question to you is why you decided to create an RPG (however you decided to do so, such as turn-based vs. real time) instead of another genre of game.

Thanks everyone!
 

Knighteriius

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Hello and welcome!

Honestly, the whole reason I got into making RPG's and not any other kind of genre (except indie horror) is mainly due to recapturing the nostalgia of those old Snes games. I want to show my vision of the RPG maker world through my eyes and show how I would allow for such a game to unravel, sure I could do this with most genres but that'd take the nostalgia of my childhood away, I want to show the world how I remember the old golds. x)
 

Tsukihime

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It's one of the only ways I can think of where you can string together multiple different types of game systems in a single game and still make sense.


How else can you throw tetris and pac-man together and try to call it one game?
 
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CzarSquid

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RPGmaker is the easiest game engine I can use that has everything I need. I'm not good at programming. Plus I came to the conclusion that the best games will always be the ones made by developers with huge teams and resources.
 

Spirographic

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This is a question that is very difficult for me to get to the heart of. It takes nothing more than a gander at the Steam Store to show how not many successful JRPG games have been released of late, or at least, they haven't made it to mainstream success.

This is an interesting trend to observe. Only at one time have JRPGs really been 'popular', and that was during a time whenever 2D platformers ruled the gaming space. JRPGs were a genre who's popularity seemed to only exist to 'fill a slot' and explore unique ideas where platformers couldn't.

JRPG games never got a real chance in the mainstream spotlight to be explored in their own rights(despite what Square Enix wants people to do). Even the more westernized take on the RPG genre, with WoW and Skyrim being at the forefront, the concepts of JRPGs and the overarching design of them remains under explored territory in a day and age where virtually every other genre has been milked to pieces.

Western RPGs feel more like action games often, and games that would be normally done in the RPG format have moved away from it consistently, despite the genre's apparent appeal with games like Earthbound, Super Mario RPG, Chrono Trigger, and Final Fantasy.

I suppose I choose to explore the medium of JRPGs because it's the only one that doesn't feel like it's already been milked for all its worth.
 

kerbonklin

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Plus I came to the conclusion that the best games will always be the ones made by developers with huge teams and resources.
Idunno man. Dust: An Elysian Tail is like one of the best action-RPGs on Steam and it was made completely by one guy over 4 years. (excluding things like voice-work and stuff)
 
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Engr. Adiktuzmiko

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Maybe because I played a lot of RPGs... And also because I want to present a story
 
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Indinera

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I make RPGs first and foremost because they are a way to tell my stories.
 
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Harmill

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RPGs are the games I want to play. It's that simple. I think every game designer's dream is to make the games they would want to play. They have a desire to play types of games and maybe not enough of those types of games are being made, and so they take it upon themselves to make those games.

Really, the more important question becomes, why do I like RPGs over other genres? Story is a very important part of an RPG for me, but ultimately, I know I can just go read a book if I want an engaging and emotional story. It's the gameplay of RPGs that glued me to the genre and kept me hungering for more. I'm obsessed with stats -- I'm always examining the stat gains I receive each time I level up in games, and I LOVE comparing stats between party members. I LOVE examining an RPG's character progression system and figuring out how it works. I love seeing the damage I deal increase as I progress through a game. These are all things that give me enjoyment in a game's game play systems, and they are mostly non-existent in other genres. Sure, more and more games are incorporating RPG-like systems in them, but if they only take the high-end concept, and don't go in-depth like RPGs do, then it really doesn't have much of an effect on me. For example, in Darksiders, your weapons can level up two or three times (can't remember exactly how many) but they level up very slowly over time, and the fact there's only two or three stages to the weapon means its really an insignificant portion of the game. It does not attract me the way it would if the weapon leveling was a main focus, and could level up 10 times, or 50 times.

I can't get into Western RPGs (Bioware, Bethesda) because their games have an entirely different focus than JRPGs. Leveling up takes a back seat in those games, or at least, they have extremely low level caps, like 20 or 30 or something. I LOVE leveling up, and by reducing the importance of it is a way to reduce my long-term interest in the game. They sometimes have no "party  members" and have you running around by yourself, or you are less involved in managing your party members as you might be in a JRPG. Experience points are earned primarily through quests instead of fighting monsters, another thing that really kills my enjoyment.

So I know what I like about the RPGs I play, and I know what I hate about them. I make RPGs so that I can try and go berserk with the systems and mechanics I love so much, while making sure not to include the elements of RPGs that don't "gel" with me. Sometimes I'm inspired by an awesome mechanic in an RPG that just wasn't executed very well (the Additions mechanic in Legend of Dragoon), and I have a desire to try and execute that mechanic "properly", or at least, in a way that I would be satisfied with that mechanic as a player.

RPGs are not what got me into games (Platformers were my first love in video games), but they are what made me want to make them.
 

TheoAllen

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Simply because I use RPG Maker.
 

Ms Littlefish

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I enjoy making music, making artwork, and writing as well. I feel like the RPG genre of games best combines these three. Or at least I've found these aspects most memorable in an RPG. My favorite games over any others have been RPGs and Adventure games (and so many of those have strong RPG feels) as well.

I also feel like the RPG genre has a lot of untapped potential. I see people wanting to tell a lot more than your standard fantasy story and that greatly excites me. The stories we're used to in RPGs are wonderful, but I think the possibilities of settings, characters, game flavors, ect are near endless. And that's before you even get to what artwork and what music compliments it, and what game play suits that narrative as well.

It's dawned on me how important these things in games were to me. As so many times they've left me quite emotionally stricken and fully invested. At times, so much more than books and movies.
 

Dimitris

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Welcome to the forums!

I love to watch movies, play games, read books and comics or just listen to my grandma telling me stories. I love stories. I like that they empower my imagination and open my mind to things I could never imagine. I like to play adventure, rpgs and story driven games for that reason and I'm making rpgs because I like the mechanics behind the genre(and because Rmvxace is a pretty easy and powerfull tool to learn).
 

Milennin

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Two main reasons as to why I'm making RPGs:


-RPG Maker exists and it's an awesome program, and easy to use for someone with zero programming skills.


-Because RPGs are one of my favourite game genres, allowing you to tell an epic story, create a world with all sorts of characters in it and have a non-stressful combat system thanks to turn-based.
 

captainproton

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Story is a huge factor for me. While I enjoy platformers like Mario, adventure games like Zelda, and puzzlers like Professor Layton, I feel like RPGs--JRPGs in particular--provide a better arena for storytelling.

You have a cast of disparate characters, heroes and villains, and in an RPG, you're given a chance to explore all of their stories. Your team of heroes all have their unique skills and talents, and they work together to accomplish their goal. Sing-silent-hero adventures like the zelda games also tell great stories, but it's not the same as having different characters who interact with each other.
 

amerk

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I've been an adventurous / rpg addict ever since Adventure on the Atari 2600 and all those fantasy quest "choose your path" books that had you writing down stats and rolling dice.

Final Fantasy was my first true console RPG, although I played the side scrolling ones and the hack and slash ones prior (such as Castlevania II, Zelda II, Willow, and Crystalis).

I love epic stories with villains, and I love to explore, so rpg's is my genre of choice.
 

TMS

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Simple necessity. I would have no problem using, say, IG Maker, if it made any kind of sense to me, but RPG Maker is the only platform I've found that's intuitive enough for me to use. The sad fact is that I'll never be able to make games the way I want to make them. I don't have the money, the skill, or the time. RPG Maker is easy to use and has a big community producing resources, so it's the best option for me.
 

Dragnfly

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My game's been through many unfinished incarnations. It started as a book, actually. It's first game incarnation was a japanese-style RPG because I love them, the clear division between explore/battle/story/rest is perfect for my storytelling style and my 2nd love, strategy RPGs, didn't quite jive with the story. I bit off way more than I could chew on that one. Now I'm so far in debt and recently turned 35 (which is old man territory as far as video games AND repaying debts are concerned). I tried as a visual novel in Renpy but their community is terrible and the massive number of necessary art broke my budget. Pixel art I can handle while using a pencil is like slaying a tiger barehanded to me. I've actually been avoiding RPG Maker (technical limitations + bad rep) but with no programming skill or money for programmers it's really my only option. I'm doing very well at understanding the maker and scripts and I'm making great leaps forways with my test games as I learn more and more.

But, yeah... desperation would be my main reason. I have a very real deadline to finally finish this project. Yeah, yeah I know we all do but I can see mine directly. RPG Maker is really my only hope unless I suddenly win the lottery despite rarely ever buying a ticket. Luckily the community doesn't seem very toxic and there's tons of support for it now.
 

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