Discussion in 'Games In Development' started by BadLittleSeed, Jan 12, 2019.
Huh, that's an interesting idea! I might try that if my prior idea doesn't pan out.
You could also always make several smaller maps for the rooms. I find this easier for when cut-scenes need to be played for instance.
This is also true. Things are flexible, basically I'm just putting down the bones and then I'll arrange the meat. (Mmmmmm... meat!)
Here's a quick mock-up of how I usually do it (lay-out wise) though this is an Inn with a second floor :
I find this to work best, but that could just be me xD
I think both layouts are great, and I like the black around the edges too. It's good to have plenty of examples to look at, since everyone does mapping differently.
I think it also depends on 2 things which lay-out works best ;
1) The size and type of building - obviously a small town with only sinlge floor houses would be more benefited by the open room lay-out.
2) how much is going on the rooms. You want whole cut-scenes inside the room it's better on a separate map.
But in the end it's up to the dev what they think works best and having more reference is always good
Yeah, Bhoske is pretty much a simple town - there's only one house with two floors and it belongs to a man with more money than sense.
haha okay lol
Still, I stand by what I said earlier it's a bit to big and open as is
I think I've got it at a more believable/reasonable size... but this man-eating plant is sleepy. *curls up vines and glossy leaves*
Sounds pretty decent as far as origin stories go. (Bit bare-boned for my taste but then im a suckr for Lore and (to much) detail lol).
As far as your concern goes , nothing to Worry about
Thanks Finn - it's hard for me to keep from writing a novel once I get started, though.
If you're like me and overwrite dialogue, try to chop it down when actually implementing it. 'Does this line move the story along', etc. I ended up cutting a few things out of my latest cutscene because they were slowing it down, though I will miss showing off one of the character's more jerkish tendencies. (He shows it in other ways, though.)
That's a good idea, artoni. I always second-guess and find myself wondering if I've said too much or not enough - it's hard to find a balance sometimes.
Is it sharing another example time? I think it's sharing another example time.
Spoiler: Cutscene w/ Strikethroughs
???; Who's there!?
-Stay away! There's nothing left for y-
A; Are you okay!?
L; I'm fine- what are you two doing here?
A; That can wait. What happened?
L; There were- thieves. The city's had a problem with them for weeks, they've been growing bolder.
-I just came back to get something I forgot, and they'd swarmed the place, taking anything they could-
-I couldn't...they took most of my materials, anything with any value!
R; What's left?
L; Not much, not much at all...
-And when I told the guards, they just added it to the list...
A; We came here looking for help, but I think you may need ours more.
M; As I said. This is your time to waste.
-If you want to spend it on diversions-
R; I'm getting real tired of your-
A; Rochelle, enough!
-Magos, Rochelle wasn't kidding. Leandro could help us. But first we need to help him.
M; Fine, then.
-But what is it exactly that you do?
I'm an engineer. I make things. I was just working on something with some shards that fell from the Star Shower, and-
M; You found some? How many?
L; I mean, there was a cluster that fell in to the water. I managed to get to it and bring them in.
-I know the Magi usually come by to collect them, but I wanted to see if I could tinker with them before tha-
M; Do you know how dangerous those can be!?
A; Magos, enough!
L; Sir, I was taking every precaution - at least, while I handled them.
-Now that those thieves took them, I don't know what's going to happen.
A; Then we need to get them before anything happens. Like...
R; ...like what happened to you.
M; Or worse. We've no time to waste.
-This is no longer a diversion. Where can we find these thieves?
L; I saw them head for the sewers, but I don't know where they hole up.
A; We'll just have to find them. Let's go.
R; Maybe someone in town knows something?
I write in GDocs, which has an easy strikethrough format; as it turns out, I kept this bit in there for funsies. Anyway, cut bit #1 was mostly re-emphasis on the dire situation, but I felt it didn't need to be restated. Cut bit #2, as mentioned was character M being a jerk;
Don't be afraid to trim excess, especially in mandatory cutscenes; players may often want to get back to the game. If you use a cutscene skip plugin, that might be a good one to implement during lengthy, optional ones.
I'm also seriously considering a 'cutscene replay' option in my game, where a variable saves your spot; shunts you back in to the cutscene, then does a conditional check to see if you've passed it before, whereupon it'll shunt you to your original spot. If I find it, would you like me to share it?
Sure, that would be great, thanks! And yes, as hard as it can be to trim things, I know it's necessary. Gotta get back into the action!
Ah before I forget, here's the trimmed-down version of Morell's Inn:
Dialogue should always be trimmed as much as possible, same for mandatory text. Oprional Lore howeve you can go crazy. I love Lore and Will seeik it out of givven the chance
As for the Inn: much better! Though i would sugqest moving the tables around (you can actually fit 3 that way)
I fixed the tables and added a hidden dungeon on the Isle (yaaaaay hidden stuff!). Trying to brainstorm more on plot/storyline while spriting.
Ugh, been trying to come to a final decision on class names. I know they've been around forever, but Warrior, Priest, etc etc is old hat, let's be honest. Been talking some with @samkfj and he's suggested some replacements for Priest/Priestess. I'll be keeping Beast, Duelist, Assassin and Brawler. Here's what I'm considering for the other classes I'll be using:
Sellsword or Mercenary?
Magus or Sorcerer?
Archer or Sniper?
Cleric or Vicar?
Just woke up so vimme a sec (got litterly a book full of classes here)
Separate names with a comma.