Dismantle Items

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Mr. Bubble, Jul 21, 2012.

  1. Mr. Bubble

    Mr. Bubble Makes stuff. Member

    Messages:
    853
    Likes Received:
    163
    Location:
    Portland, Oregon
    Dismantle Items

    Script by Mr. Bubble




    [​IMG][​IMG]

    Summary

    This script is based off the Dismantling mechanic from Final Fantasy 13. However, copying that exact system isn’t very fun so I added a few extra optional features. You can also define the chance for items to be dismantled from the original item. Item dismantle information can also be masked until the player dismantles the item.

    Script

    Can be found here: http://wp.me/PxlCT-mg

    Installation

    Paste this script into its own page within the "Materials" section in the script editor of your project.

    How to Use

    This script utilizes notetags. Please read the comments thoroughly.

    Compatibility

    This script aliases some default VXA methods. There are no default method overwrites.

    Requests for compatibility with other scripts are encouraged and welcome.

    Terms and Conditions

    Free for non-commercial use.

    If you wish to use this for commercial games, contact me first.

    Please feel free to post coding and efficiency suggestions, script features suggestions, and bug reports.
     
    #1
    inochitoki, Mihel and Archeia like this.
  2. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

    Messages:
    14,640
    Likes Received:
    2,967
    Location:
    Philippines
    First Language:
    Tagalog
    is this compatible to YanFly's scripts?

    btw, really nice idea...
     
    Last edited by a moderator: Jul 21, 2012
    #2
  3. Mr. Bubble

    Mr. Bubble Makes stuff. Member

    Messages:
    853
    Likes Received:
    163
    Location:
    Portland, Oregon
    You can test it yourself. I never bother testing my scripts with other scripts unless I say I did in the Compatibility notes. No point in looking for compatibility issues when I can just let users find them for me. I can then just tackle the issue directly.

    This script is a self-contained system so there should be no foreseeable issues.
     
    Last edited by a moderator: Jul 22, 2012
    #3
  4. Mr. Bubble

    Mr. Bubble Makes stuff. Member

    Messages:
    853
    Likes Received:
    163
    Location:
    Portland, Oregon
    Fixed some major stuff pertaining to saved data.

    • v1.2Bugfix: Custom sound effects should no longer crash the game.
    • "Times Dismantled" values are now properly saved.
    • Dismantle mask flags are now properly saved. 
    • Dismantle scene script call has changed for consistency. The old script call can still be used though. (4/05/2013)
     
    Last edited by a moderator: Apr 6, 2013
    #4
  5. Mr. Bubble

    Mr. Bubble Makes stuff. Member

    Messages:
    853
    Likes Received:
    163
    Location:
    Portland, Oregon
    Minor update to v1.3.

    I would like to work on this script again so if anyone has suggestions, let me know.
     
    #5
  6. Kensoloko

    Kensoloko Villager Member

    Messages:
    19
    Likes Received:
    4
    First Language:
    English
    Hi Mr. Bubble

    Could you add to this script a function that when i dismantle a weapon, for example i will receive an amount of item A, not just one piece of item A ?

    I think this would be very usefull.
     
    #6
  7. Andar

    Andar Veteran Veteran

    Messages:
    28,645
    Likes Received:
    6,584
    Location:
    Germany
    First Language:
    German
    Primarily Uses:
    RMMV
    No need, it's already there (even in the example of the original blog post where you get the script):
    Simply place an item line multiple times into the dismante info
     
    #7
  8. Wyrelade

    Wyrelade Wyrelade - The one and only. Veteran

    Messages:
    61
    Likes Received:
    21
    Location:
    Finland
    First Language:
    Finland
    Primarily Uses:
    RMVXA
    Sorry for reviving this zombie, but does someone happen to have this script around? The script link is dead.

    Cheers!
     
    #8
  9. Roninator2

    Roninator2 Gamer Veteran

    Messages:
    1,741
    Likes Received:
    381
    Location:
    Canada
    First Language:
    English
    Primarily Uses:
    RMVXA
    #9
  10. Wyrelade

    Wyrelade Wyrelade - The one and only. Veteran

    Messages:
    61
    Likes Received:
    21
    Location:
    Finland
    First Language:
    Finland
    Primarily Uses:
    RMVXA
    #10
  11. Roninator2

    Roninator2 Gamer Veteran

    Messages:
    1,741
    Likes Received:
    381
    Location:
    Canada
    First Language:
    English
    Primarily Uses:
    RMVXA
    That was the answer not where to ask the question.:kaosigh:
     
    #11
  12. Wyrelade

    Wyrelade Wyrelade - The one and only. Veteran

    Messages:
    61
    Likes Received:
    21
    Location:
    Finland
    First Language:
    Finland
    Primarily Uses:
    RMVXA
    Oh yeah what I meant is, I checked that thread already, it's 98% dead thread by now and only has 4 pages everyone asking about other scripts than this one xD So might aswell ask there anyways so it could/would get posted there. :p


    EDIT: I actually got the script from there thanks to someone posting it for my question.

    My plan was a success >:)
     
    #12
  13. Roninator2

    Roninator2 Gamer Veteran

    Messages:
    1,741
    Likes Received:
    381
    Location:
    Canada
    First Language:
    English
    Primarily Uses:
    RMVXA
    What are you talking about? The link on the first post has Archeia's directory list off all the scripts that have been saved from people uploading them.
    And that link is to the archive in the first post. Someone just made it simple for you, so you didn't have to look.
     
    #13

Share This Page