Dismantle Items

Mr. Bubble

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Dismantle Items

Script by Mr. Bubble





Summary

This script is based off the Dismantling mechanic from Final Fantasy 13. However, copying that exact system isn’t very fun so I added a few extra optional features. You can also define the chance for items to be dismantled from the original item. Item dismantle information can also be masked until the player dismantles the item.

Script

Can be found here: http://wp.me/PxlCT-mg

Installation

Paste this script into its own page within the "Materials" section in the script editor of your project.

How to Use

This script utilizes notetags. Please read the comments thoroughly.

Compatibility

This script aliases some default VXA methods. There are no default method overwrites.

Requests for compatibility with other scripts are encouraged and welcome.

Terms and Conditions

Free for non-commercial use.

If you wish to use this for commercial games, contact me first.

Please feel free to post coding and efficiency suggestions, script features suggestions, and bug reports.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
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is this compatible to YanFly's scripts?

btw, really nice idea...
 
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Mr. Bubble

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is this compatible to YanFly's scripts?
You can test it yourself. I never bother testing my scripts with other scripts unless I say I did in the Compatibility notes. No point in looking for compatibility issues when I can just let users find them for me. I can then just tackle the issue directly.

This script is a self-contained system so there should be no foreseeable issues.
 
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Mr. Bubble

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Fixed some major stuff pertaining to saved data.

  • v1.2Bugfix: Custom sound effects should no longer crash the game.
  • "Times Dismantled" values are now properly saved.
  • Dismantle mask flags are now properly saved. 
  • Dismantle scene script call has changed for consistency. The old script call can still be used though. (4/05/2013)
 
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Mr. Bubble

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Minor update to v1.3.

I would like to work on this script again so if anyone has suggestions, let me know.
 

Kensoloko

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Hi Mr. Bubble

Could you add to this script a function that when i dismantle a weapon, for example i will receive an amount of item A, not just one piece of item A ?

I think this would be very usefull.
 

Andar

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Could you add to this script a function that when i dismantle a weapon, for example i will receive an amount of item A, not just one piece of item A ?
No need, it's already there (even in the example of the original blog post where you get the script):
Simply place an item line multiple times into the dismante info
 

Wyrelade

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Sorry for reviving this zombie, but does someone happen to have this script around? The script link is dead.

Cheers!
 

Wyrelade

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That was the answer not where to ask the question.:kaosigh:
Oh yeah what I meant is, I checked that thread already, it's 98% dead thread by now and only has 4 pages everyone asking about other scripts than this one xD So might aswell ask there anyways so it could/would get posted there. :p


EDIT: I actually got the script from there thanks to someone posting it for my question.

My plan was a success >:)
 

Roninator2

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it's 98% dead thread
What are you talking about? The link on the first post has Archeia's directory list off all the scripts that have been saved from people uploading them.
I actually got the script from there thanks to someone posting it for my question
And that link is to the archive in the first post. Someone just made it simple for you, so you didn't have to look.
 

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