- Joined
- Jun 9, 2018
- Messages
- 22
- Reaction score
- 20
- First Language
- Portuguese
- Primarily Uses
- RMMV

"You came here on your own free will, Noddah.
And by my will, you are bound to stay a while longer."
And by my will, you are bound to stay a while longer."
-Disorder
What is the Project Disorder about and why
Essentially, it is an explorative puzzled-based RPG Maker horror game, inspired by the thematic of mental and invisible illness.
Although it pokes on quite a delicate subject, the importance of discussing it in a positive approach gets more evident by the day. Underlooked as it is, 20% of youth ages 13-18 today live with a mental condition according to NAMI (National Alliance of Mental Illness), being aware of it or not. Although there are plenty of statistics showing how many lives are impaired or taken away with every passing day by invisible illness, it still passes by a vast amount of people just as the label implies: invisible.
I, myself, as the idealizer of the project, have lived in close contact with these kinds of issues. At first, dealing with very close friends and family who suffered from it, but it was only after I felt it on my own skin that I was able to perceive the gravity of it.
Apart from my personal experiences, I currently live in São Paulo, which is statistically the city with the higher suicide-rate in latin-America and yet showing a rising ratio of more than 30% within the last three years.
Of course, I believe that this number shouldn't be as high if our culture didn't teach us to overlook early symptoms and treat them as "drama", as I heard enough times for me to decide to stand up against it.
The Project Disorder plans to approach through its characters and narrative, a rather light way of metaphorically describing mental illness and how to overcome it. The goal is to reach people who suffer from it and tell them "hey, you are not alone and you can do this", as much as I want to reach those who can't understand it and tell them how real it is.
Although it pokes on quite a delicate subject, the importance of discussing it in a positive approach gets more evident by the day. Underlooked as it is, 20% of youth ages 13-18 today live with a mental condition according to NAMI (National Alliance of Mental Illness), being aware of it or not. Although there are plenty of statistics showing how many lives are impaired or taken away with every passing day by invisible illness, it still passes by a vast amount of people just as the label implies: invisible.
I, myself, as the idealizer of the project, have lived in close contact with these kinds of issues. At first, dealing with very close friends and family who suffered from it, but it was only after I felt it on my own skin that I was able to perceive the gravity of it.
Apart from my personal experiences, I currently live in São Paulo, which is statistically the city with the higher suicide-rate in latin-America and yet showing a rising ratio of more than 30% within the last three years.
Of course, I believe that this number shouldn't be as high if our culture didn't teach us to overlook early symptoms and treat them as "drama", as I heard enough times for me to decide to stand up against it.
The Project Disorder plans to approach through its characters and narrative, a rather light way of metaphorically describing mental illness and how to overcome it. The goal is to reach people who suffer from it and tell them "hey, you are not alone and you can do this", as much as I want to reach those who can't understand it and tell them how real it is.
Plot overview
"Please, just let me sleep already." ~ Noddah
Without memories of the last week, the protagonist, Noddah, wakes up trapped in a familiar room, in an unfamiliar and enormous house, which she is not allowed to leave. With plenty of questions to be asked and no answers to be given, the only thing she can be assured of is that she is not alone.
In a house inhabited by ghosts and people taken as its hostages, where the line between life and death is a very thin one, it's difficult to tell how much of a hostile environment that is. But in order to find out what that place is, what brought everyone there and what they have in common, first, it has to be decided who and what to be trusted.
Would they be able to perceive that what lies beyond the afterlife carries a much worse fate?
Would they be able to perceive that in order to survive, first, one has to carry the desire to live?
OBS: Every character, except for one, suffers from a different kind of mental illness. Although it will be quite evident in-game that they struggle to deal with their inner beings, I don't plan to explicitly point out what disorder each character have in order to avoid stereotyping. In real life, invisible illness can sometimes be very subtle and sometimes not, which can make difficult for people to realize it's there. Sometimes it blends just as seamlessly as any normal person.
Without memories of the last week, the protagonist, Noddah, wakes up trapped in a familiar room, in an unfamiliar and enormous house, which she is not allowed to leave. With plenty of questions to be asked and no answers to be given, the only thing she can be assured of is that she is not alone.
In a house inhabited by ghosts and people taken as its hostages, where the line between life and death is a very thin one, it's difficult to tell how much of a hostile environment that is. But in order to find out what that place is, what brought everyone there and what they have in common, first, it has to be decided who and what to be trusted.
Would they be able to perceive that what lies beyond the afterlife carries a much worse fate?
Would they be able to perceive that in order to survive, first, one has to carry the desire to live?
OBS: Every character, except for one, suffers from a different kind of mental illness. Although it will be quite evident in-game that they struggle to deal with their inner beings, I don't plan to explicitly point out what disorder each character have in order to avoid stereotyping. In real life, invisible illness can sometimes be very subtle and sometimes not, which can make difficult for people to realize it's there. Sometimes it blends just as seamlessly as any normal person.
Screenshots and miscelaneous art
SCREENSHOT - Noddah waking up
SCREENSHOT - Inside the diary
SCREENSHOT - OwO What's this?
SCREENSHOT - Puzzling Poems
SCREENSHOT - Outside the house
SCREENSHOT - Conversation example
ILLUSTRATION - Character creation process: Kay
ILLUSTRATION - Character creation process: Autumn








Game inspirations and references
Some of the games that most inspired me to get into the RPG-Maker horror genre are Witch's House, Ib and Blank Dream. Witch's House's lore is greatly described in the book The Diary of Ellen, while Blank Dream can be fully enjoyed through the game itself and also brings up the subject of suicide and love towards life. Although the Zero Escape series is not a RPG, it plays a big role in my inspiration as well as it brings up the 'escape the room' mechanics, plays with timelines and is very thought-provoking.
Checklist and Current Progress
In order to keep the project organized and keep track of how much effort it will take to reach the end, I've set a basic checklist that lists the MINIMUM requirements for the game to be called done and be released into the public:
-Storyflow script
-Characters Illustrations
-Pixel Art
-Music
-Current placeholders to be fixed
Last updates:
-Storyflow script
[√] Prologue: The Awakening
[ ]Chapter 1: Sleepless
[ ]Chapter 2: Burning Spirits
[ ]Chapter 3: Flowering Night
[ ]Chapter 4: Dancing on Thin Ice
[ ]Chapter 5: A Soul Divided
[ ]Ending: The Outside
[ ]Chapter 1: Sleepless
[ ]Chapter 2: Burning Spirits
[ ]Chapter 3: Flowering Night
[ ]Chapter 4: Dancing on Thin Ice
[ ]Chapter 5: A Soul Divided
[ ]Ending: The Outside
-Characters Illustrations
Each character has a set of 8 expression poses to be used during conversations.
Although every character listed below already has its concept art designed, the list marks the in-game sprites.
[√]Noddah (Will be redrawn, but not redesigned)
[√]Autumn
[√]Kay
[ ]Armin (May be redesigned)
[ ]Samantha
[ ]Angie
[√]Disorder
This list may be extended in later dates to fit the game's requirements as it progresses.
Although every character listed below already has its concept art designed, the list marks the in-game sprites.
[√]Noddah (Will be redrawn, but not redesigned)
[√]Autumn
[√]Kay
[ ]Armin (May be redesigned)
[ ]Samantha
[ ]Angie
[√]Disorder
This list may be extended in later dates to fit the game's requirements as it progresses.
-Pixel Art
The pixel art carries a minimalist style and uses a lot of RTP paint-overs.
Since I want the game to look original and there's a lot of different rooms which will all contain its different assets, here's a general overview of what rooms need to be decorated along with the characters. So far I've been doing the animations according to immediate needs as I wrote the script, but later on I'll improve this topic's checklist organization.
[√]Noddah
[√]Disorder
[√]Autumn
[ ]Kay
[ ]Armin
[ ]Samantha
[ ]Angie
[√]Noddah's Room
[√]Corridor (GF)
[ ]Corridor (1F)
[√]Corridor (2F)
[√]Elevator
[√]Stairs
[√]Reception
[ ]Admnistrative area
[ ]Main attendance
[ ]Doctor's office
[ ]X-ray room
[ ]Small toilet
[ ]Kitchen
[ ]Refectory
[ ]Medicine storage
[ ]Laundry
[ ]Room 1
[ ]Room 2
[ ]Room 3
[ ]Room 4
[ ]Room 5
[ ]Surgery room
[ ]Public bathroom
[ ]Waiting room
[ ]Games room
[ ]Library
[ ]Music room
[ ]Terrace
[ ]Garden
[ ]Main basement
[ ]Electricity room
[ ]Officine
[ ]Storage
This list may be extended in later dates to fit the game's requirements as it progresses.
Since I want the game to look original and there's a lot of different rooms which will all contain its different assets, here's a general overview of what rooms need to be decorated along with the characters. So far I've been doing the animations according to immediate needs as I wrote the script, but later on I'll improve this topic's checklist organization.
[√]Noddah
[√]Disorder
[√]Autumn
[ ]Kay
[ ]Armin
[ ]Samantha
[ ]Angie
[√]Noddah's Room
[√]Corridor (GF)
[ ]Corridor (1F)
[√]Corridor (2F)
[√]Elevator
[√]Stairs
[√]Reception
[ ]Admnistrative area
[ ]Main attendance
[ ]Doctor's office
[ ]X-ray room
[ ]Small toilet
[ ]Kitchen
[ ]Refectory
[ ]Medicine storage
[ ]Laundry
[ ]Room 1
[ ]Room 2
[ ]Room 3
[ ]Room 4
[ ]Room 5
[ ]Surgery room
[ ]Public bathroom
[ ]Waiting room
[ ]Games room
[ ]Library
[ ]Music room
[ ]Terrace
[ ]Garden
[ ]Main basement
[ ]Electricity room
[ ]Officine
[ ]Storage
This list may be extended in later dates to fit the game's requirements as it progresses.
-Music
-PROLOGUE- The Awakening
[ ]1-Bipolar (Intro theme and trailer) - Composed but not recorded
[ ]2-Stay asleep (Noddah's room theme)
[ ]3-Hostile environment (Exploring the house)
[ ]4-Twisted intent (Disorder's theme) - Composed but not recorded
-CHAPTER 1: Sleepless
[ ]5-Insomnia (Autumn's theme)
This list will be extended in later dates to fit the game's requirements as it progresses.
[ ]1-Bipolar (Intro theme and trailer) - Composed but not recorded
[ ]2-Stay asleep (Noddah's room theme)
[ ]3-Hostile environment (Exploring the house)
[ ]4-Twisted intent (Disorder's theme) - Composed but not recorded
-CHAPTER 1: Sleepless
[ ]5-Insomnia (Autumn's theme)
This list will be extended in later dates to fit the game's requirements as it progresses.
-Current placeholders to be fixed
-Remake Noddah's conversation sprites and fix anatomy
-Fix ambient lighting and atmosphere
-Fix Item icons
-Compose music tracks 1 - 4
-Title screen illustration
-Design game logo
-Replace the following sound effects: Open Curtain; New Item;
-Fix menu interface
This list regards placeholders in chapters listed as completed.
-Fix ambient lighting and atmosphere
-Fix Item icons
-Compose music tracks 1 - 4
-Title screen illustration
-Design game logo
-Replace the following sound effects: Open Curtain; New Item;
-Fix menu interface
This list regards placeholders in chapters listed as completed.
Last updates:
08/31/2018 - Creating this thread
I want to test!
Here's the download link:
https://1drv.ms/f/s!Al45ux049lwckCxjsKRgwVllM6ju
So far it includes just the prologue with a lot of placeholders.
https://1drv.ms/f/s!Al45ux049lwckCxjsKRgwVllM6ju
So far it includes just the prologue with a lot of placeholders.
I could do better!
See something you don't like or simply found ways in which the project could grow better? I am 100% open to constructive criticism! Whether it is on art, gameplay mechanics or even meaningful experiences that you have on the mental illness subject and would like to share to improve the storytelling!
Feel free to comment or just message me wherever you see room for improvement!
Feel free to comment or just message me wherever you see room for improvement!
So, that's it for now. Please mind that I'll be constantly editing this post with new content in the tabs as the game progresses. If you are interested in seeing what's happening, I'll be keeping track of it inside the "Checklist and Current Progress" spoiler tab. Check there for "last updates" for that will help to keep things organized.
Thank you so much for the attention and I hope to be able to give you the best I can once this is all over.
Last edited: