module RPGclass Actor < BaseItem def gender @gender = nil if self.note.include?("<gender:male>") @gender = "Male" elsif self.note.include?("<gender:female>") @gender = "Female" else @gender = nil end return @gender end endendclass Window_Base < Window def draw_actor_nickname(actor, x, y, width = 180, g) change_color(normal_color) draw_text(x, y, width, line_height, actor.nickname) draw_icon(g, x + width, y, true) endendclass Window_Status < Window_Selectable def draw_block1(y) if $data_actors[@actor.id].gender == "Male" gen_icon = 152 # Icon for Male Characters elsif $data_actors[@actor.id].gender == "Female" gen_icon = 52 # Icon for Female Characters else gen_icon = 0 #Icon for genderless / other characters end draw_actor_name(@actor, 4, y) draw_actor_class(@actor, 128, y) draw_actor_nickname(@actor, 288, y, gen_icon) endend