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- Sep 7, 2019
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I have been racking my head over this for a solid 2 days now. The idea is very simple: When a status affects an actor, display an image. When the status ends, remove the image. I've tried this in several different ways using conditional branches, common events and switches, and the end result always seems to be that the image never leaves.
I narrowed it down to the conditional branch. I've tested it in and out of battles. Out of battle works perfectly fine, but in battle, the "else" branch never seems to apply. I even made sure by adding display text for each condition, and only the "If Harold is affected" text displays. The "else" branch never seems to pull up during combat, even when the status is removed!
How can I resolve this issue with checking if status is resolved in conditional branches while in battle?
OR
Is there a simpler solution to display an image as long as a status is onscreen?
I narrowed it down to the conditional branch. I've tested it in and out of battles. Out of battle works perfectly fine, but in battle, the "else" branch never seems to apply. I even made sure by adding display text for each condition, and only the "If Harold is affected" text displays. The "else" branch never seems to pull up during combat, even when the status is removed!
How can I resolve this issue with checking if status is resolved in conditional branches while in battle?
OR
Is there a simpler solution to display an image as long as a status is onscreen?







