RMMZ Displaying faces in a separate window!

Sophitia

Veteran
Veteran
Joined
Feb 13, 2014
Messages
38
Reaction score
9
First Language
English
Primarily Uses
Many games, such as the Shining series, Suikoden, Golden Sun, PMD, etc., draw their face portraits in a separate window, like so:

ss_64045da6e00c589fb7d82a2387432b253451f0a5.1920x1080.jpg

A plugin that would allow for this automatically, drawing a window border around the set face art, would benefit a lot of people I think (and myself hehe). Especially if there was location control and it didn't trigger VisuStella's wordwrap indentation (after all, if the portrait is not in the message window, there's no need to indent the text). With x and y control you could even do things like have a sneaky character's portrait peek in from just off-screen while they're talking!
 

caethyril

^_^
Veteran
Joined
Feb 21, 2018
Messages
2,227
Reaction score
1,634
First Language
EN
Primarily Uses
RMMZ
I don't know whether a plugin exists for this already, but here's a no-plugin idea...

Use an external graphics editor to split the faceset into one image per face, add borders etc as you like. Then put those separate faces into your project's img/pictures subfolder and use the Show/Move/Erase Picture commands to display them as desired. :kaothx:
 

Sophitia

Veteran
Veteran
Joined
Feb 13, 2014
Messages
38
Reaction score
9
First Language
English
Primarily Uses
I don't know whether a plugin exists for this already, but here's a no-plugin idea...

Use an external graphics editor to split the faceset into one image per face, add borders etc as you like. Then put those separate faces into your project's img/pictures subfolder and use the Show/Move/Erase Picture commands to display them as desired. :kaothx:

That's absolutely something I've considered but seems a bit cumbersome in terms of the amount of extra commands it'd introduce, the lack of compatibility with animated faceset plugins, and possible frame/window changes.

But of course, one must also work with the tools at hand so it might end up going that way! :kaopride:
 

Beregon

Veteran
Veteran
Joined
Aug 25, 2020
Messages
149
Reaction score
99
First Language
Czech
Primarily Uses
RMMZ
That's absolutely something I've considered but seems a bit cumbersome in terms of the amount of extra commands it'd introduce, the lack of compatibility with animated faceset plugins, and possible frame/window changes.

But of course, one must also work with the tools at hand so it might end up going that way! :kaopride:

To solve the first issue, you might be able to just make a template Common Event and then call it with the event command.

Or make it a function in a plugin and call it as a script call.
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
74
Reaction score
259
First Language
Urdu, English
Primarily Uses
RMMV
There's a plugin for this in MV:

Haven't tested it on MZ yet...
 

Sophitia

Veteran
Veteran
Joined
Feb 13, 2014
Messages
38
Reaction score
9
First Language
English
Primarily Uses
There's a plugin for this in MV:

Haven't tested it on MZ yet...

I've now tested it. With a compatibility plugin, it will at least boot and you can move the face image itself, but it no longer draws the window border around it as it does in MV. The indent on the message box also remains, regardless of where you place the image, which is also unfortunate. But it's something!
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
1,778
Reaction score
1,206
First Language
Portuguese - Br
Primarily Uses
RMMZ
Hi!
I will make one.
Since I'm working towards making a shining force style game, this is already on my list. I let you know when I've done it ^^
 

Sophitia

Veteran
Veteran
Joined
Feb 13, 2014
Messages
38
Reaction score
9
First Language
English
Primarily Uses
That would be amazing, thank you! I think it's a type of plugin that many people may find useful for their projects!
 

Latest Threads

Latest Posts

Latest Profile Posts

I'm moving on from RMXP finally. I've been stuck in a difficult decision between XP and MZ, and I've given up and moved on to MZ. Overall I'm really liking it, I wish tilesets were easier to setup like XP, but it's actually not that bad!
Have you ever gone full 'Ship of Theseus' while frankenspriting? Because I just did.
I saw my new eye doctor today, he reminds me of Satoru Iwata for some reason
I've been using a modified version of a script called Multiple Messages. It makes my text boxes look like a Mario & Luigi game! There is something about it that bothers me a little bit, but I shouldn't worry about that now.

Side note, Mist's walking animation is almost perfectly in sync with Loose Yourself by Eminem.
Starting work on some stuff for the community. Hopefully it will be fun, and useful to somebody.

Forum statistics

Threads
107,770
Messages
1,032,024
Members
139,914
Latest member
smudge
Top