RPG Maker Forums

Hey all,

I'm trying to put something together that displays "Help" text for Menu Commands, and I've ran intro some problems (such as, it not working xD;).

This is what I have so far:

Defining the Text

class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Update Help Text #-------------------------------------------------------------------------- def update_help text = "" if self.active case current_symbol when :item text = "View/use Collected Items." when :skill text = "View/Use Skills and Spells" when :equip text = "View/Equip Weapons and Armor" when :status text = "View Personal Information" when :formation text = "Change Battle Party" when :game_end text = "View/Manage System Settings" end end @help_window.set_text(text) endend
Relevant Section of Scene_Menu

#-------------------------------------------------------------------------- # * Start Processing #-------------------------------------------------------------------------- def start super create_command_window create_gold_window create_status_window create_help_window end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window @command_window = Window_MenuCommand.new @command_window.set_handler:)item, method:)command_item)) @command_window.set_handler:)skill, method:)command_personal)) @command_window.set_handler:)equip, method:)command_personal)) @command_window.set_handler:)status, method:)command_personal)) @command_window.set_handler:)formation, method:)command_formation)) @command_window.set_handler:)game_end, method:)command_game_end)) @command_window.set_handler:)cancel, method:)return_scene)) @command_window.help_window = @help_window end 
The Help window displays, but remains black. Any help would be appreciated. Thank you.

Latest Threads

Latest Posts

Latest Profile Posts

On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
Revolutionizing the JRPG Industry: Knocking on Doors.

Take that, murderhobos.
Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.

Forum statistics

Threads
106,054
Messages
1,018,580
Members
137,843
Latest member
Betwixt000
Top