Backwardskey

Phones
Veteran
Joined
Dec 22, 2015
Messages
39
Reaction score
13
First Language
English
Primarily Uses
RMMV
In the default build of MV, you can use %1 to reference the Skill name and have it display in the Battle Log.
What I'm looking to for (without using needlessly complex and hard-coded common events) is a script that'll allow me to use %2 in the message window to display all targets being affected when the Battle Log message shows up.

Example: Harold uses %1 on %2!
Log: Harold uses Flash Cutter on Bat A!

I found this thread posted quite a while ago that claimed to do just that, but it no longer works - even in a clean project.
https://forums.rpgmakerweb.com/inde...ase-show-target-name-in-the-battle-log.49472/

If anyone's got suggestions or can code this up relatively easily, I'd appreciate it. Thanks.
:mrsatan:
 

Latest Threads

Latest Profile Posts

I THINK I have a slightly better grasp on drawing my maps now... sorta. I still need to figure out how to draw a city of sorts. I've only got the abstract going so far.
One day, I'll not have this lingering cough and we'll have another make a game stream.
A music I create while practicing E Major scale. :D
Too bad the Boss Battle Build Bout isn't also for VXAce.

Forum statistics

Threads
115,188
Messages
1,087,950
Members
149,761
Latest member
iSexPistols7
Top