Displaying target name in Battle Log.

Discussion in 'JS Plugin Requests' started by Backwardskey, Apr 16, 2018.

  1. Backwardskey

    Backwardskey Phones Veteran

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    First Language:
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    Primarily Uses:
    RMMV
    In the default build of MV, you can use %1 to reference the Skill name and have it display in the Battle Log.
    What I'm looking to for (without using needlessly complex and hard-coded common events) is a script that'll allow me to use %2 in the message window to display all targets being affected when the Battle Log message shows up.

    Example: Harold uses %1 on %2!
    Log: Harold uses Flash Cutter on Bat A!

    I found this thread posted quite a while ago that claimed to do just that, but it no longer works - even in a clean project.
    https://forums.rpgmakerweb.com/inde...ase-show-target-name-in-the-battle-log.49472/

    If anyone's got suggestions or can code this up relatively easily, I'd appreciate it. Thanks.
    :mrsatan:
     
    #1

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