In the default build of MV, you can use %1 to reference the Skill name and have it display in the Battle Log. What I'm looking to for (without using needlessly complex and hard-coded common events) is a script that'll allow me to use %2 in the message window to display all targets being affected when the Battle Log message shows up. Example: Harold uses %1 on %2! Log: Harold uses Flash Cutter on Bat A! I found this thread posted quite a while ago that claimed to do just that, but it no longer works - even in a clean project. https://forums.rpgmakerweb.com/inde...ase-show-target-name-in-the-battle-log.49472/ If anyone's got suggestions or can code this up relatively easily, I'd appreciate it. Thanks.