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Back in RGSS3, there's a function in array where you can do dispose:
class Game_Temp attr_accessor :r_effect_sprites alias r_effect_initialize initialize def initialize r_effect_initialize @r_effect_sprites = [] end def dispose_r_effect @r_effect_sprites.each{|sprite| sprite.dispose} @r_effect_sprites = [] endendI noticed that it disposed the sprites being pushed, is it the same with removeChild?
This line of code in particular:
@r_effect_sprites.each{|sprite| sprite.dispose}How well do you translate it in JavaScript?
class Game_Temp attr_accessor :r_effect_sprites alias r_effect_initialize initialize def initialize r_effect_initialize @r_effect_sprites = [] end def dispose_r_effect @r_effect_sprites.each{|sprite| sprite.dispose} @r_effect_sprites = [] endendI noticed that it disposed the sprites being pushed, is it the same with removeChild?
This line of code in particular:
@r_effect_sprites.each{|sprite| sprite.dispose}How well do you translate it in JavaScript?
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