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def create_clock_windows $game_system.clocks.each_with_index do |args, i| instance_variable_set("@clock_#{i}", SES::Time::Clock::Window.new(*args)) end end
Change Line 393 - 396 or 397...
Into
def create_clock_windows $game_system.clocks.each_with_index do |args, i| instance_variable_set("@clock_#{i}", SES::Time::Clock::Window.new(*args)) end end alias yes_we_are_aliasing_post_transfer post_transfer def post_transfer @clock_0.visible = !$game_map.no_clock? yes_we_are_aliasing_post_transfer endyes, basically, you are adding more lines into the script.
Edit:
I forgot the switch check after creation. There you go, the more suitable change:
Change Line 393 - 396 or 397...
Into
def create_clock_windows $game_system.clocks.each_with_index do |args, i| instance_variable_set("@clock_#{i}", SES::Time::Clock::Window.new(*args)) end end alias yes_we_are_aliasing_post_transfer post_transfer def post_transfer @clock_0.visible = !$game_map.no_clock? yes_we_are_aliasing_post_transfer endyes, basically, you are adding more lines into the script.
Edit:
I forgot the switch check after creation. There you go, the more suitable change:
Code:
def create_clock_windows $game_system.clocks.each_with_index do |args, i| instance_variable_set("@clock_#{i}", SES::Time::Clock::Window.new(*args)) end @clock_0.visible = !$game_map.no_clock? end alias yes_we_are_aliasing_post_transfer post_transfer def post_transfer @clock_0.visible = !$game_map.no_clock? yes_we_are_aliasing_post_transfer end
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