RMMV Disqualified vs Failed screening vs Did not pass quality standards?

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,676
Reaction score
2,151
First Language
English
Primarily Uses
RMMV
I've seen these 3 terms and expressions used to describe why entries got axed from the running. Can anyone describe in more detail what the difference is between them? How does the initial screening process work? Besides porn games which clearly fall into the 18+ Adult rating category and games that just wouldn't play due to missing files and unavoidable game crashing bugs, what got all these games (looks to be about a quarter of them) disqualified in one form or another?

I'm curious because I want to make sure I don't make any of the mistakes that got these entries disqualified when the next IGMC rolls around. I think it would be useful information for everyone else too.

Bonus question: What does "did not include RTP" mean? Is this only relevant to older RPG Makers? Do they deploy without the RTP files or something?
 

Lord Kuro

Villager
Member
Joined
Jun 2, 2015
Messages
25
Reaction score
14
Primarily Uses
I can only really talk about my experience. The wording used for mine was disqualified, and the reason was because the judge couldn't find an item. I'm not 100% sure if he just didn't look in the right spot, or if he looked there but hit the wrong tile. It was a part of the game where you needed to find thrown away resumes, and they were in a dumpster. The dumpster technically takes up four tile, and the item was only in one, so maybe copying the event onto the rest of the tiles would have helped? I'm not sure what else could be done to prevent something like that without taking all freedom away from the player. I'm planning on including a walkthrough with my entry next year as well, but I'm not sure if the judges can use something like that.
 
Last edited:

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,676
Reaction score
2,151
First Language
English
Primarily Uses
RMMV
Wow, that sucks! That just seems so ... minor. I played a decent number of games where I was almost stumped about what to do next and then just ran around and clicked on pretty much everything and ended up finding something in a very not obvious place. That's not going to be an easy thing to avoid without removing the "searching for stuff" aspect from the game completely.
 

OnslaughtSupply

Ssshhh...
Veteran
Joined
May 14, 2017
Messages
731
Reaction score
764
First Language
English
Primarily Uses
RMMV
Mine did not meet quality standards, due to the judges frustration with the combat system and he said there was little direction other than go there and he didn't know where there was (psst. There's moving arrows to indicate the way). But whatever, it would have been nice to have that feedback up front instead of me having to pm every judge on discord to get an answer, since I was sure I didn't have any game breaking bugs. Games that did have game breaking bugs placed higher than me though so that is a little bit of a downer since I feel that I didn't get the time of day. I understand my game wasn't for everyone so I am not discouraged, I set out to make a high intensity game that was different and I feel I succeeded in that regard.
 

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,676
Reaction score
2,151
First Language
English
Primarily Uses
RMMV
My game didn't get disqualified and likely placed lower than yours so don't feel too down.
 

OnslaughtSupply

Ssshhh...
Veteran
Joined
May 14, 2017
Messages
731
Reaction score
764
First Language
English
Primarily Uses
RMMV
I'm not down, I learned alot from IGMC so I feel like a winner, I never thought I'd win and I am just happy to have a game completed. I have only been using rpgmaker since May and this was my first completed game. The devs who teamed up really had a leg up on the competition with the amount of polish they were able to produce. Next IGMC will be different for me than the last time. I will use a smaller approach, be more organized, and hopefully have more time to add polish.
 

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,676
Reaction score
2,151
First Language
English
Primarily Uses
RMMV
I feel you. I most likely would have never made the game I did had it not been for the competition. When they announced the competition at the last minute, I wasn't even going to join. Didn't have clue what game to make. Not even an idea until a couple days after it started. But it was great opportunity to get feedback from the community and I love making games so I couldn't stay away for too long. I'm kind of hoping that IGMC moves back to the summer for next year so that we don't have to wait as long.
 

OnslaughtSupply

Ssshhh...
Veteran
Joined
May 14, 2017
Messages
731
Reaction score
764
First Language
English
Primarily Uses
RMMV
Summer time also means more time for most people to work on it. (Not me though).
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,022
Reaction score
4,761
First Language
Dutch
Primarily Uses
RMXP
I got disqualified because of missing font files. I had picked a font that was standard on my Windows 8, but apparantly wasn't included on Windows 10. It's unfortunate, but at least now I know not to bother with such things during contests like this.
 

Kyuukon

主人公
Veteran
Joined
Aug 22, 2013
Messages
2,217
Reaction score
1,077
First Language
Spanish
Primarily Uses
RMMV
I got disqualified because of missing font files. I had picked a font that was standard on my Windows 8, but apparantly wasn't included on Windows 10. It's unfortunate, but at least now I know not to bother with such things during contests like this.
Be careful with that. For most Windows fonts you'll need a -pricey- license for embedding them in apps, games... if I'm not mistaken.
I committed your same mistake in IGMC 2015 :kaoswt2:. Didn't get DQ but text looked cut-off and ugly >.>
 

Caitlin

\(=^o^=)/ Kitten shall rule the world!!!
Veteran
Joined
May 6, 2012
Messages
918
Reaction score
2,095
First Language
English
Primarily Uses
RMMV
Don't feel bad, because I had an awesome game, working, no bugs, but didn't upload the file right... (=>.<=) Got disqualified. I did lots of work, too. I had time to deal with automatically "losing", so yeah, I wish I had understood the difference between a MAC/WINDOWS version of an MV game. So you live, you learn. Money would have been nice, but oh well, people who crafted custom tiles were the ones that won, so I take comfort in the fact that I didn't have a chance.
 

SinのAria

The Chaotic One
Veteran
Joined
Feb 11, 2014
Messages
142
Reaction score
72
First Language
C++
Primarily Uses
N/A
Mine did not meet quality standards, due to the judges frustration with the combat system and he said there was little direction other than go there and he didn't know where there was (psst. There's moving arrows to indicate the way). But whatever, it would have been nice to have that feedback up front instead of me having to pm every judge on discord to get an answer, since I was sure I didn't have any game breaking bugs. Games that did have game breaking bugs placed higher than me though so that is a little bit of a downer since I feel that I didn't get the time of day. I understand my game wasn't for everyone so I am not discouraged, I set out to make a high intensity game that was different and I feel I succeeded in that regard.
As an fyi, the judge did finish your game. There were blinking arrows everywhere.

I got disqualified because of missing font files. I had picked a font that was standard on my Windows 8, but apparantly wasn't included on Windows 10. It's unfortunate, but at least now I know not to bother with such things during contests like this.
It was really quite unfortunate. I had a lot of hopes for your entry.

Don't feel bad, because I had an awesome game, working, no bugs, but didn't upload the file right... (=>.<=) Got disqualified. I did lots of work, too. I had time to deal with automatically "losing", so yeah, I wish I had understood the difference between a MAC/WINDOWS version of an MV game. So you live, you learn. Money would have been nice, but oh well, people who crafted custom tiles were the ones that won, so I take comfort in the fact that I didn't have a chance.
The ones that won would have won without custom tiles and visual/audio assets. The only real exception was popular vote.

No idea which one was yours though.
 
Last edited:

OnslaughtSupply

Ssshhh...
Veteran
Joined
May 14, 2017
Messages
731
Reaction score
764
First Language
English
Primarily Uses
RMMV
@Sin Didn't say that the judge/you didn't. I said it would have been nice to not have to pm every judge on discord. You guys (judges) left feedback for most entries and when I saw I was disqualified, which is how it appears for me, you could understand my frustration in being left to find out why since it worked for so many people. A little more transparency would have been nice. That and I hate discord, its like a forum that's an ADD caffeine fueled shoutfest. So to join and track down each judge to pm individually was a pain just so I could find out what's going on.
 

SinのAria

The Chaotic One
Veteran
Joined
Feb 11, 2014
Messages
142
Reaction score
72
First Language
C++
Primarily Uses
N/A
@Sin Didn't say that the judge/you didn't. I said it would have been nice to not have to pm every judge on discord. You guys (judges) left feedback for most entries and when I saw I was disqualified, which is how it appears for me, you could understand my frustration in being left to find out why since it worked for so many people. A little more transparency would have been nice. That and I hate discord, its like a forum that's an ADD caffeine fueled shoutfest. So to join and track down each judge to pm individually was a pain just so I could find out what's going on.
Originally, we had said that if you didn't pass screening, we might not have given any feedback beyond that. We actually gave much more feedback than originally planned.
 

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,676
Reaction score
2,151
First Language
English
Primarily Uses
RMMV
So the judge did finish the game but it "did not meet quality standards". Can you elaborate a little more on what this means? Doesn't have to be specific to any particular game, of course. I'm just curious how a game that got played all the way through would receive such a designation.
 

SinのAria

The Chaotic One
Veteran
Joined
Feb 11, 2014
Messages
142
Reaction score
72
First Language
C++
Primarily Uses
N/A
So the judge did finish the game but it "did not meet quality standards". Can you elaborate a little more on what this means? Doesn't have to be specific to any particular game, of course. I'm just curious how a game that got played all the way through would receive such a designation.
It failed screening, but that doesn't mean we have to stop playing it. We do have the option to keep playing if we want. Basically, the screening process is there so that judging doesn't take 2 years (like how the first judging period took so long that it frustrated almost everyone). After we finish all the games, there is nothing stopping us from going: Ok, these failed screening, but I wonder what would have happened if I kept playing.
 

Leon Kennedy

Restaff Novice
Restaff
Joined
Aug 14, 2016
Messages
613
Reaction score
470
First Language
english
Primarily Uses
RMMV
Wow disqualified because they couldn't find an item? I wouldn't even bug with it no disrespect. I like making games with hard to figure out puzzles for a challenge so if the judges just wanna rush though and call it d/q'd because they couldn't figure out the puzzle quickly I can not even enter these types of challenges. Understandable though being that they play hundreds of games. More judges would be nice so they aren't so burnt out and annoyed.
 

SinのAria

The Chaotic One
Veteran
Joined
Feb 11, 2014
Messages
142
Reaction score
72
First Language
C++
Primarily Uses
N/A
I can only really talk about my experience. The wording used for mine was disqualified, and the reason was because the judge couldn't find an item. I'm not 100% sure if he just didn't look in the right spot, or if he looked there but hit the wrong tile. It was a part of the game where you needed to find thrown away resumes, and they were in a dumpster. The dumpster technically takes up four tile, and the item was only in one, so maybe copying the event onto the rest of the tiles would have helped? I'm not sure what else could be done to prevent something like that without taking all freedom away from the player. I'm planning on including a walkthrough with my entry next year as well, but I'm not sure if the judges can use something like that.
@Lord Kuro,@Leon Kennedy Well, there were a LOT more issues than just that. Random passibility, as an example.

upload_2017-12-24_23-14-24.png
upload_2017-12-24_23-18-44.png
upload_2017-12-24_23-19-27.png
upload_2017-12-24_23-22-3.png
Events that don't make sense because they aren't cleaned up... This makes it very easy to get stuck because you think something is the correct way, but it isn't because it was a mistake in passibility.
 

Lord Kuro

Villager
Member
Joined
Jun 2, 2015
Messages
25
Reaction score
14
Primarily Uses
@Lord Kuro,@Leon Kennedy Well, there were a LOT more issues than just that. Random passibility, as an example.

Events that don't make sense because they aren't cleaned up... This makes it very easy to get stuck because you think something is the correct way, but it isn't because it was a mistake in passibility.
Thanks for the examples. I didn't realize so many walls were still having issues. They shall be fixed. What do you mean by events that aren't cleaned up? The DQ notice didn't say anything about passibility. The only reason it listed was the judge not being able to find an item.
 

SinのAria

The Chaotic One
Veteran
Joined
Feb 11, 2014
Messages
142
Reaction score
72
First Language
C++
Primarily Uses
N/A
Thanks for the examples. I didn't realize so many walls were still having issues. They shall be fixed. What do you mean by events that aren't cleaned up? The DQ notice didn't say anything about passibility. The only reason it listed was the judge not being able to find an item.
A passibility issue can make it harder to find the right event, especially when you have things like being able to walk on all tiles of the garbage and it might not be obvious to someone who does that early on that it was the garbage referred to.

How do I know, for example, that https://forums.rpgmakerweb.com/index.php?attachments/upload_2017-12-24_23-14-24-png.78849/ was not the garbage mentioned? Especially considering that if I walked to the outside garbage first, I would have been able to walk on all the tiles, giving no information that those were supposed to be interacted with? Instead, I might have seen the worker go into that room and assumed that I was supposed to go there next.

Also, it wasn't just walls. It was just about everything. You have random invisible walls and random things that are passable.

Events aren't cleaned up. For example, when you enter her home, the blood triggers an event. Leave, then return, the blood triggers the event again. Things like that. Or you talk to the worker after the manager is in his office and he is still talking about the previous event.

With all the issues, you probably would have failed screening even if the judge (whether it was me or someone else) had found the item.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

My old project is now a sitcom
How to do implementation the social politcal mechanics in rpg maker? Thank you for quick spark of ideas. Fear of going to the thread lol.
MerlinCross wrote on Switz's profile.
Not sure if you'll see this but I stumbled across your "Open Locker" sprite in a topic. Could I use those?
topic in question
Going to watch an episode of The Office and eat something after this little progress!

Forum statistics

Threads
100,780
Messages
979,418
Members
132,415
Latest member
evaxephongamer
Top