- Jun 2, 2015
- Reaction score
- Primarily Uses
That's exactly the type of feedback I've been looking for. It didn't occur to me that players might look for trash there because that's where the worker went to get more food (it's actually supposed to be a walk in freezer, but I ended up not having time to label non plot related items so it isn't very obvious), and at least in my head it would be bizarre for a restaurant to keep food and trash in the same place. Thanks! I also thought I fixed the passability on the dumpster, but after checking it seems I fixed it on the wrong tileset. As for the DQ notice, it would have been much more understandable/less disappointing if it had included something along the lines of "and the game has other issues that make it not up to contest standards" or whatever.A passibility issue can make it harder to find the right event, especially when you have things like being able to walk on all tiles of the garbage and it might not be obvious to someone who does that early on that it was the garbage referred to.
How do I know, for example, that https://forums.rpgmakerweb.com/index.php?attachments/upload_2017-12-24_23-14-24-png.78849/ was not the garbage mentioned? Especially considering that if I walked to the outside garbage first, I would have been able to walk on all the tiles, giving no information that those were supposed to be interacted with? Instead, I might have seen the worker go into that room and assumed that I was supposed to go there next.
Also, it wasn't just walls. It was just about everything. You have random invisible walls and random things that are passable.
Events aren't cleaned up. For example, when you enter her home, the blood triggers an event. Leave, then return, the blood triggers the event again. Things like that. Or you talk to the worker after the manager is in his office and he is still talking about the previous event.
With all the issues, you probably would have failed screening even if the judge (whether it was me or someone else) had found the item.