That's exactly the type of feedback I've been looking for. It didn't occur to me that players might look for trash there because that's where the worker went to get more food (it's actually supposed to be a walk in freezer, but I ended up not having time to label non plot related items so it isn't very obvious), and at least in my head it would be bizarre for a restaurant to keep food and trash in the same place. Thanks! I also thought I fixed the passability on the dumpster, but after checking it seems I fixed it on the wrong tileset. As for the DQ notice, it would have been much more understandable/less disappointing if it had included something along the lines of "and the game has other issues that make it not up to contest standards" or whatever.