- Joined
- Jul 12, 2015
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Hello ladies and gents, I have a request again- things are picking up quite well.
In my project I have cars on city streets and sometimes predestrians may decide to get a bit brash and walk in the vehicles way. What I'd like to happen would to have the predestrians try to avoid the car when its directly facing them at a certain distance, if met really close- maybe the predestrian could run to the side.
I've concluded that I should handle this by having the event run away from the player or run to a random direction, but if holding down to move into them- the events stay still staring at you.
In all fairness what I have tried to do just looks awkward. Here is a screen cap of what I have resorted to currently.

In my project I have cars on city streets and sometimes predestrians may decide to get a bit brash and walk in the vehicles way. What I'd like to happen would to have the predestrians try to avoid the car when its directly facing them at a certain distance, if met really close- maybe the predestrian could run to the side.
I've concluded that I should handle this by having the event run away from the player or run to a random direction, but if holding down to move into them- the events stay still staring at you.
In all fairness what I have tried to do just looks awkward. Here is a screen cap of what I have resorted to currently.

