Djinn System (+demo)

Eschaton

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Is this a new addition? I didn't see that before.
 

Neon Black

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Nope, that's been there since v1.0.
 

Handsome-Man

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hey NeonBlack, I just wanted to say, thank you so much. I have been looking for a Djinn system forever, and this is going to help with my game exponentially. There were a couple requests I have with the script though. Is it possible to add an option to add or remove the free djin window? I was also wondering if its possible to have only certain characters could use certain summons. My last request is is it possible to add a option to make a djin automatically go into recovery after a certain amount of time with out being summoned. So, once a djin is released, it is in standby. I'd like a option where if when a djin is in standby for too long it automatically goes into recovery (say two turns after being released) if that is possible. thanks again for making this sick script.
 

Gamer Snake

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Great script man!  Only problem I've run into is that whenever I use a Djinn (haven't gotten into summons yet), the animation plays twice.  Is there something I'm doing wrong?
I use a animation to a summon that the size are 200 and it play only one time, its a temporal fix. (Sorry for my english, I am Spanish)
 

Mooshry

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I can't change the Djinn that are being used by my team! How do i change them?
For example, if i'm using Flower, and none of my characters have Pepper, how do i replace Flower with Pepper in their inventory?
bandicam 2018-09-21 20-43-10-101.jpg bandicam 2018-09-21 20-43-19-953.jpg
 

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