Input.keyMapper[74] = `J`;
_alias_Scene_Map_update = Scene_Map.prototype.update;
Scene_Map.prototype.update = function() {
_alias_Scene_Map_update.call(this);
if (Input.isTriggered(`J`)) {
$gameSwitches.setValue(8, $.IsNearEnough(1,2));
$gameTemp.reserveCommonEvent(2);
};
};





