- Joined
- May 15, 2012
- Messages
- 14,682
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- First Language
- Tagalog
- Primarily Uses
- RMVXA
Ah I see... Haven't dabbled with audio, found some ways for images though...
I do not want to give the DLC for free and if I make it a mandatory purchase for an update, that would mean I'd not be supporting other versions than just the one with the DLC.I stand by my 'just update it and post an announcement' thought![]()
From a marketing perspective-I do not want to give the DLC for free and if I make it a mandatory purchase for an update, that would mean I'd not be supporting other versions than just the one with the DLC.
Still trying to find out different ways... One easy thing though is to convert them to marshal serialized files, then once you need them recreate the file, create the bitmap using the file then delete the created file afterwards so that it doesn't stay on the computer (as long as the bitmap is already created, you can safely remove the file that was used to make it)... It's easy to circumvent for RM users though, I guess.Audio is actually fairly is simple to encrypt too, should check out tuski's audio encrypter script for ideas on how it can be done
Out of curiosity, what do you do for imagery?
Do free updates actually translate to a "surge in sales"?From a marketing perspective-
Faceless Corporation releases DLC and charges extra for it. Sells some DLC. Bad press.
Indie Developer releases free update containing new content. Surge in sales as a result. Good press.
The result is largely the same, except customer's perceptions of your ethos change depending on how you go about it. Welcome to the world of marketing.
It worked for a big time company who refused to sell DLC, so I do not see why it wouldn't work for an Indie developer, too. But, of course, this is up to the developer and if the customers are willing to pay. My brother was thinking it was The Witcher (2), but not entirely sure. Whatever, you do the best thing is to stay consistent with you actions, sell DLC or a mixture of both, free and for sale DLC. The best of both worlds, really.Do free updates actually translate to a "surge in sales"?
My thoughts exactly.@Tuski - I think it could providing your game had a sufficient following to help promote the free update. I mean, if everyone is tweeting/sharing some game and saying how much they love all the free DLC, surely that would influence others to try the game, no?
I am sorry but how is me providing DLC bad press?From a marketing perspective-
Faceless Corporation releases DLC and charges extra for it. Sells some DLC. Bad press.
Indie Developer releases free update containing new content. Surge in sales as a result. Good press.
The result is largely the same, except customer's perceptions of your ethos change depending on how you go about it. Welcome to the world of marketing.
Because it highlights that you can't think differently to the money-grubbing faceless corporations.I am sorry but how is me providing DLC bad press?
Of course I want money and the time it'll take me to work on the extra content means it takes time off on another paying project thus if I provide free content I'm practically doing this extra work for free. I don't know how it's a bad thing to expect money for the things I do, considering it may make a difference if I'll able to eat or pay rent that month unless my game sells insane amounts on its first month but I doubt it would.Because it highlights that you can't think differently to the money-grubbing faceless corporations.
I'm generalising, of course.
Oh, but you wouldn't be faceless if you were an indie dev releasing DLC's.Because it highlights that you can't think differently to the money-grubbing faceless corporations.
I'm generalising, of course.
Pretty much the point I was trying to make, articulated in a better wayThe flipside for me is I much prefer added content (story-wise, extra side quests, new dungeons) than a few extra stats, some graphical changes, and maybe a weapon or two. Everybody is going to be different, of course, with a varying degree of tastes. However, if your aim is to nickle and dime DLCs with little updates here and there, I'd advise you against it. Sure, it's your right to do so, and you may feel entitled to it, but consumer perception goes a long ways as well, and if people feel you are out to cheat them, you risk hurting your fan-base for future projects.
Again, there is nothing wrong with DLCs and charging for them, but the way you choose to implement them can make or break you.
