DMV Core

??????

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DMV Core
By Dekita
 ​
Introduction:

This plugin is a requirement for almost all of my other RPG Maker MV plugins. You should ensure this plugin is also loaded before all other DMV plugins.

Frequent updates will also be applied to this particular plugin, therefore, it is advised that you check to ensure you have the latest version whenever you install a new DMV Engine Plugin.

Screenshots:

Not required

Plugin:

Link

Notes:

This plugin also requires the MVCommons plugin, which you can find more information about by following the link below;

http://forums.rpgmakerweb.com/index.php?/topic/46474-mvcommons-the-community-core-plugin/

FAQ:

None yet

Credits:

Dekita / DekitaRPG
 
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terrorchan

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It won't let me onto your site :(
 

??????

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Yeah, for some reason my site has been very temperamental all day and just loads when it wants to. My webhost assures me there is nothing wrong, but there clearly is. All I can do is apologize im afraid :(
 

terrorchan

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Do you have a copy of the script that can be hosted elsewhere?
 

??????

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https://github.com/Dekita/DMV

But I do prefer you go through my site where possible, cause a lot of people were making mistakes with renaming files etc. So I created automatic download links and such on my site to stop all that :)
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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