- Joined
- Dec 22, 2018
- Messages
- 241
- Reaction score
- 15
- First Language
- Portuguese
- Primarily Uses
- RMVXA
Good Morning / Day / Afternoon / Evening everyone.
I have a request for a certain kind of script modification.
Once again, it must have this script in mind. I hope I am not violating any rules!
http://dainekoichi.blogspot.com/2015/10/rmvxa-skill-core-system_5.html
Dainekoichi's script allows users to equip a skill core, you don't need to set any skill types either because the script will do it automatically for you (if you have a magic skill type skill and a special skill type skill within the same core, the character will gain both types)
However, I would like to implement two major modifications but unfortunately I don't have enough knowledge of RGSS to implement them properly:
1. Being able to forcefully remove all of the equipped skill cores available via a script call to an actor or all of them (This because in my game there will be times where characters will leave the party or will be seperated. This way I can prompt the player to reconfigure their skill cores at certain points in the game. I tested it and when I remove a party member there is no way I could remove the skill core from him/her)
2. Implementing a progression system where available skill score slots are added as characters level up (for example at level 1 can only equip 2 skill cores ant at level 99 can equip 8).
I did try contact the original creator but to no avail...
Is there any easy way to implement these?
I have a request for a certain kind of script modification.
Once again, it must have this script in mind. I hope I am not violating any rules!
http://dainekoichi.blogspot.com/2015/10/rmvxa-skill-core-system_5.html
Dainekoichi's script allows users to equip a skill core, you don't need to set any skill types either because the script will do it automatically for you (if you have a magic skill type skill and a special skill type skill within the same core, the character will gain both types)
However, I would like to implement two major modifications but unfortunately I don't have enough knowledge of RGSS to implement them properly:
1. Being able to forcefully remove all of the equipped skill cores available via a script call to an actor or all of them (This because in my game there will be times where characters will leave the party or will be seperated. This way I can prompt the player to reconfigure their skill cores at certain points in the game. I tested it and when I remove a party member there is no way I could remove the skill core from him/her)
2. Implementing a progression system where available skill score slots are added as characters level up (for example at level 1 can only equip 2 skill cores ant at level 99 can equip 8).
I did try contact the original creator but to no avail...
Is there any easy way to implement these?

