- Joined
- Sep 4, 2014
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- C++
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I'm making a turn based RPG game during my free time, and since I'm having hard time finding an artist to help me I decided to make my own art. As someone with zero pixel art skills, scratch that... zero art skills, I really would appreciate the feedback. I will update this post with more art over next few months to come as I make art for this game.
In the game you will be able to choose hair styles and equip different gear, this is why character is naked, bald and has nipples.
Update (05/10/16)
Attack Stance animation: (6 frames)
Character here will hold a weapon and is ready to fight an enemy.
Casting Spell, Casted spell (12 frames, 6 frames)
Character here casts a spell, the first animation is the casting, that will be on loop depending on cast time of the spell. AKA nipple rubbing. Afterwards the raise hands part is the animation when spell is casted.
Death (6 frames)
Slash attack (6 frames)
I hope this will look good once I add weapons.
Background
Additionally I have started working on the background for the fight scene.
Game progress so far:
I'm having too much fun with this.
Update (11/10/16)
I've done small updates on character legs animations which I will update gifs above later. I'd like to share some of the work in progress on the character gear:
Rag Set:
Leather Set:
You will be able to wear different pieces here is a mixture of both without a helmet:
Update 03/11/16:
I've been mainly programming the gear system but did a little art on enemy character and weapons. Here is my progress so far:
First enemy (Goblin) in Battle Stance animation
Live in game changing gear/weapons:
Attacking with weapons: (sometimes it misses 1 frame of swing weapon swing because of gif conversion)
Thank you for the feedback
In the game you will be able to choose hair styles and equip different gear, this is why character is naked, bald and has nipples.
Update (05/10/16)
Attack Stance animation: (6 frames)
Character here will hold a weapon and is ready to fight an enemy.
Casting Spell, Casted spell (12 frames, 6 frames)
Character here casts a spell, the first animation is the casting, that will be on loop depending on cast time of the spell. AKA nipple rubbing. Afterwards the raise hands part is the animation when spell is casted.
Death (6 frames)
Slash attack (6 frames)
I hope this will look good once I add weapons.
Background
Additionally I have started working on the background for the fight scene.
Game progress so far:
I'm having too much fun with this.
Update (11/10/16)
I've done small updates on character legs animations which I will update gifs above later. I'd like to share some of the work in progress on the character gear:
Rag Set:
Leather Set:
You will be able to wear different pieces here is a mixture of both without a helmet:
Update 03/11/16:
I've been mainly programming the gear system but did a little art on enemy character and weapons. Here is my progress so far:
First enemy (Goblin) in Battle Stance animation
Live in game changing gear/weapons:
Attacking with weapons: (sometimes it misses 1 frame of swing weapon swing because of gif conversion)
Thank you for the feedback
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