Even if not for actual projects you promote to the public, do you like making concepts for the cast members just for the fun of it, nary an OC in sight? Personally, I get an intense rush of endorphins at the idea of having a big cast of literal actors, and when I flip through portrait assets, imagine the ways I could spin their design & build, like I am literally flipping through portfolios to cast my story. I never got that feeling with MV until I worked with it long enough it wore me down, like a student theatre troupe begging for funding. I'm primarily a character designer, a pretty solid character artist, and an equally solid pixel artist, so it would be painfully simple to design my own original assets that could shine in a game...but I just love the feeling of playing with actors, and I kind of want my first game to be just that. I haven't actually played games that seem to want to capitalize on this; usually if a game has this setup, it's just someone going through the motions of using the engine and experimenting, and then releasing the result, so I was wondering if my brain is just diseased. Inspired by my neurotic googling marathon where I tried to find out the RMXP default party names so I could use them when they showed up, because the idea of that kind of naming continuity makes me smile.