do you have any problems with games that use rtp?

is rtp inherently bad?

  • yeah obvs

  • nah not really

  • shut up loser delete your forum account


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Kingmiami

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in the r/rpgmaker discord i see alot of people saying "if an rpgmaker game uses rtp, it sux." do you guys think this too? just asking
 

Kingmiami

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frgot to say, for those who don't know, rtp is the default textures for the game
 

Milennin

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I've got zero issues with RTP usage, and it should be one of the last worries for anyone making their game. If you can't make your game look good using RTP, you're not really any better off with custom graphics.
 

ShadowDragon

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yes and no

yes, it wont be original if you make game, but tottally fine.
no, if you know what you can do with rtp and without plugins what you can create with
some scripting alone, you can make still a very unique game if done nicely.

the most important thing is how the game is made.
I love adventure and puzzle game with a nice story.

if the story on its own very nice, than the graphics around doesn't really matter,
if you love adventure more and story second, than the surrounding must be setup nicely
to enjoy and come back to that place more often.

to conclusion:
RTP is a great way to start your first game, with minor edits needed.
with a bit of javascript, you can create already a very unique game.
 

Finnuval

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Exactly what @Shaz said
 

MushroomCake28

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@Kingmiami , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


There's nothing wrong with the RTP itself. In fact, it is really well done and very beautiful compared to other tiles. The problem is that beginners, and also troll games, often make games with only RTP and aren't experienced enough to make good maps. They then release game, which isn't good, and people don't like the game. So the RTP has a kind of stigma.
 

Raizen

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I have no problem with games that use RTP but...

Having a little different opinion then most here, my time for gaming is limited, so I don't play a lot of games. A game with original resources have a much higher chance that it is a well made game, a RTP game has a much higher chance for it to be made by unexperienced hands. Given the limited time I have for downloading, buying, testing other games, I usually go for the ones that really get my attention, which are the beautiful original content games.

So on my part, its not that RTP games are bad, its just a filter done before playing given the higher chance of success from original content. If a RTP game is said to me it is amazing, then I will play it, if I need to check out on my own I will always favor the ones with more original content.
 

LostFonDrive

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RTP has negative stigma because of the many poor quality low-effort games made with it. But you can usually tell by looking at the maps how much effort has gone into it, and I have seen some very beautiful and impressive maps/worlds using RTP.

So no, I don't really have an issue with it if it's used well. But custom graphics are always a plus.
 

TheoAllen

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No, but I can see why people have.
I personally play RM games differently than regular games. I don't expect anything spectacular like an exceptional mechanic or awesome graphics. It just RM games, so I would expect something familiar. The RTP, the mechanic, the system, and all amateur works.

However, people may treat RM games differently. They consider playing RM games as playing "real" games. And thus by seeing the same RTP resource all over again, they may think it just an asset flip game. They think it will not give a unique experience.
 

KazukiT

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I don't have a problem with the RTP the RPG Maker engines come with. It provides a solid foundation for you if you ever want custom art. However, its like a saying I heard: "You can take great photos with a cheap, but at the same time you can take bad photos with a great camera."
 

Andar

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not automatically

the problem is bad games with bad mapping, not the use of RTP.
however if someone does not put in effort into his/her game, then those bad maps will always be made with RTP - because it takes effort to replace the RTP.

If someone works to make a good game, then it will show - and half the people who do this work might also replace the RTP, so if a game uses something other than the RTP the chances are higher that it might be better.


The problem with your discord messages is that those users refuse to spend more than five seconds to judge the quality of a game, they only look at the first screenshot and then assume that they already know the quality based on superficial points.
Statistically they have a high chance of being right, but that attitude also will prevent them from finding several gems of gamemaking.
 

Nightblade50

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If someone works to make a good game, then it will show - and half the people who do this work might also replace the RTP, so if a game uses something other than the RTP the chances are higher that it might be better.
Precisely

See, the problem when I see a game made with RTP, is twofold
1. It implies to me that the game has little effort put in. Like Andar said, half the people who put in effort will use custom assets. And if a game does use something else, it is almost always better in my experience. Not to say that every RTP game sucks, though.
2. It looks boring. A game isn't a book - a book is lots of words with a few pictures. A game is lots of pictures with a few words - dialogue - (along with interaction). The RTP has been sooo overused that I look at the RTP and retch. That isn't because the artists are bad or something, but just, again, because it has been overused. Going back to the book comparison, whereas a book has its strength in words, a game has strength in interaction and in visual. And because of that,visuals need to be good and unique.

I've just seen so many crappy games made with the RTP. *sigh* And that's why I don't use RTP, if possible. Because I dislike its boring, overused look. I want something unique. I want to make a unique game and play a unique game, and most players would agree.

Just my input. This is a great question to ask and look at answers for.

However, people may treat RM games differently. They consider playing RM games as playing "real" games. And thus by seeing the same RTP resource all over again, they may think it just an asset flip game. They think it will not give a unique experience.
And that's me
 

JohnDoeNews

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RTP can be amazing... But if you want to make a serious game, you will never get the credit your game deserves.

Before players even play the game, and see RTP, they will assume it is a noob game. Not all of them, but it happens, a lot. Even when you share your games outside the RPG make community. There are just many, many beginner games around that use exactly the same graphics as you do.

Is that a bad thing? No, absolutely not. But I would advice against it if you are planning on selling your games.
 

MetalHunter13

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I don't have a problem with games using RTP, especially not Rm2k and 2k3's RTP, but there is something about VX Ace's and MV's RTP that I can't stand. I guess it's the resolution and the artstyle. Didn't stop me from enjoying Infinity 3.

BUT. I also think some people take RPG Maker too seriously. It is, or WAS, a hobby engine. Make whatever you want and are capable of.
 
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KazukiT

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not automatically

the problem is bad games with bad mapping, not the use of RTP.
however if someone does not put in effort into his/her game, then those bad maps will always be made with RTP - because it takes effort to replace the RTP.

If someone works to make a good game, then it will show - and half the people who do this work might also replace the RTP, so if a game uses something other than the RTP the chances are higher that it might be better.


The problem with your discord messages is that those users refuse to spend more than five seconds to judge the quality of a game, they only look at the first screenshot and then assume that they already know the quality based on superficial points.
Statistically they have a high chance of being right, but that attitude also will prevent them from finding several gems of gamemaking.
You're right about it not being easy to replace the RTP, the people who made them are professionals so they have experience in making tileset. It's like what everyone else stated, the poor execution of the games with the RTP give it its stigma. However, one of my favorite games "Eternal Senia" made in VX Ace used alot of RTP minus the main character. I enjoyed that game and the experience it gave me made me look past the RTP.
 

Riazey

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Yeah I don't have an issue with rtp as much as I have an issue with "weekend made" games or games that are not unique in OTHER ways. If the default tiles are rtp, the story or the gameplay can still rope people in. Similar to how in other poorly written stories the cool gfx or gameplay can pull people in.

Edit: Also what was mentioned before, maps are too big/empty/square.
 

BK-tdm

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I dont have an issue with the rtp in fact i like it, a lot (fight me :kaoangry: and actually i like to make RTP style sprites, edits, tiles and other assets, as id rather "blend in" with the provided stuff and expand upon it than have diablo 3 3d isometric hi res arcs and fountains on the rtp stone floor, tile dissonance makes me uncomfortable, actually RTP visuals was the main appeal of MV to me.

My greatests turnoff from games is actually the whole replace the RTP with a world of ms paint squiggles because its "original art instead of RTP!" no, stickman sprites will not give you bonus points for originality when people who have actually tried know how hard it is to even make a "tall sprite" harold or an RTP style chair.

People not knowing how to map and just not being creative/being overall lazy is what gives the RTP negative reputation points, people can make a 1:1 sports car with lego blocks, but the lazy people that only make simple colored stacks and call them masterpieces is what make most not take the blocks seriously as an art form.

The RTP in a vaccum outside of the "lazy games made in 2 hours because i can" looks good and has a nice amount of detail for a "starter pack" it looks equal or even better resolution-wise than a GBA pokemon game for Arceus sake...
 

Kingmiami

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RTP can be amazing... But if you want to make a serious game, you will never get the credit your game deserves.

Before players even play the game, and see RTP, they will assume it is a noob game. Not all of them, but it happens, a lot. Even when you share your games outside the RPG make community. There are just many, many beginner games around that use exactly the same graphics as you do.

Is that a bad thing? No, absolutely not. But I would advice against it if you are planning on selling your games.
out of all of these posts, this is the one i agree with most. rtp is pretty much associated with crap games. its the sad thing about making a game in rpgmaker. that's probably why i see alot of folks here recommending devs to change everything rtp in their game, and make it completely different from a default rpg maker project
 

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