Between the village-bound NPC and a full-on party member lies the non-combat party member. The good examples of NCPMs are Octopath Traveler, Fire Emblem, Moonlighter [2018], and Dragon Quest 1&3. Thank you for contributing to the conversation.
How you implement those types of members? [Do you use the simple events and the class database, the plugin or coding by yourself]
For example, the merchant class, I think of the party can have a discount state when buy items from the store. [I am ok with the use of continual branches.]
@bgillisp, talked about Forced Action button, I can use the knowledge to create a sabotage skill for my spy class. That is a good result.
Is anyone play Doom and Destiny and Pokemon? I think about limited the party members, so the players have to choose who the player takes to explore new dungeons. The player can change that latter after the exploration finished.
@Kes, Shadows, and Lies game, I also interested in the acrobat class conditional check which you can access hidden treasures other class cannot. Do you ask how you do it? But what do you think is good or bad?
In the Pokemon, outside the battles skills are cut, rock smash, and flash. Do you like this or you think it too annoying?
How you implement those types of members? [Do you use the simple events and the class database, the plugin or coding by yourself]
For example, the merchant class, I think of the party can have a discount state when buy items from the store. [I am ok with the use of continual branches.]
@bgillisp, talked about Forced Action button, I can use the knowledge to create a sabotage skill for my spy class. That is a good result.
Is anyone play Doom and Destiny and Pokemon? I think about limited the party members, so the players have to choose who the player takes to explore new dungeons. The player can change that latter after the exploration finished.
@Kes, Shadows, and Lies game, I also interested in the acrobat class conditional check which you can access hidden treasures other class cannot. Do you ask how you do it? But what do you think is good or bad?
In the Pokemon, outside the battles skills are cut, rock smash, and flash. Do you like this or you think it too annoying?
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