Do you have religion in your game?

arekpowalan

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Some of my games focus more on humanity's willpower, the deities merely serve something to cling on. Gods and goddesses tend to take a background roles being a motivation or a guide for people to choose their path in life. In my current work, for examples, the bad guys are driven by greed to resurrect the dark gods to take over the world. The good guys, meanwhile, hear pleads and requests from goddesses that drive them to counteract the villains.

The deities serve as motivation for people to stand up and do something, but they aren't the main focus. The bad people do bad things to satisfy their own rotten natures, while the good guys fight back because they want to live in peace and to prove justice over evil. Everybody in the setting knows what they are fighting for and against, and deity excuses usually don't work in a long run, even for people who genuinely are religious geeks, because they worship certain gods to respond their personal issues.

Still, there are typical NPCs who sit in the chruch and pray all days to the gods and there are people who sprout "Oh my Athena!" as a catchphrase. Messing around with dialogues is really fun.
 
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trouble time

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My own game is set after an apocalyptic event in our own world so regualr real world religions exist though not many are mentioned. The interesting part is that because it was a world similar to our own when people learned to use magic they began to explore the implications of how magic is essentially miracles on demand. There were schisms and the like, but ultimately religion isn't the game's central focus, it's mostly world building stuff.
 

Centipede

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Um, yeah. My project is a Phantasy Star fangame. PS1 had priests who'd resurrect your party members. PS2 had clone labs. PS3 had priests again and in 4, you would go to an inn and rest to revive everyone. I added priests just as a nod to PS1, plus given them the ability to grant blessings like Sayo the Mystic from PSPortable 2,and also included a little in-game lore page to explain why they've suddenly reappeared. 

Also, once you get to Dezoris, you discover that the traditional Dezorian theocracy is being threatened by a more new sophisticated cult that's actually a front for something more insidious...so lucky you have Raja to help you out.
 

Schlangan

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My game contains a lot of gods, but gods are not something unreachable like in common religion. At some point, the main characters will be on equal ground with them, or even overthrow them. Since the game takes place in the whole universe, some fictional deities are revered on other planets. Gods are just beings with abilities that exceeds mortals in comparison, but not something impossible to achieve. Numerous beings in my universe are far superior to the ones called gods. Notably, titans also appear in my story.
 

orochii

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In my game Drekirökr, there is at least one cult for each race.

There is the Asgardians, they kind of reverence their rulers as gods. I thought one day that Odin, Thor and the other viking gods were pretty much rulers being venerated. So this is how I ended up making them in the game, since it draws a lot of inspiration from Nordic myths.

Then the humans, there is a cult for the Ancient Architect. This is pretty much some kind of christianism, they have reproductions of Michelangel's Pietà on their temples, and some other stuff.

And the utgarims. They are some kind of shamans, they give cult to nature, homage to the deceased, and all that stuff. It's some sort of indigenous cult.
 

RocketKnight

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Religion in my project doesn't have a specific name, the characters only believe that something will happen to change their lives, something positive.
 

BeardBro

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Religion in my project doesn't have a specific name, the characters only believe that something will happen to change their lives, something positive.
You just have to believe in yourself!
 

TheOriginalFive

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Buddhism and folk religion play a large role the background of the Mechanical Armageddon, simply because the story is about a Japanese-American superheroine. Her cousins, the Lion Twins, are partly Chinese.

I intend to have some of the music be sampled from sutra chanting, but none of the attacks in the game are religious. It's something for the sake of flavor.
 

Labyrinthine

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There are four elemental gods originally in Labyronia series. In essence, they are nothing but powerful wizards who managed to obtain divine powers. The source of their might is a magical item called the Pendant of Labyronia (depicted on my avatar), which is in a way the Supreme Being of this universe, or its physical manifestation. It's a bit like the Triforce from the Zelda series, except it can be used indefinitely, and its potential powers (omnipotency in action) are extremely hard to keep in control.
 
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hian

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My primary project at the moment has a pantheistic religion - only thing, it's based in facts about the game-world,


so it's not as much of a faith thing, as a historical fact thing.


In this world, the "gods" actually exist, and are much like the Greek/Roman/Norse gods, in that they are primarily very human.


I've set it up like the gods being an older race of more powerful beings who slowly started to go extinct or seclude themselves


from the world a long time ago, and as they did, humans started to spin their own stories around them which formed slowly into


local myths and by extension, a type of religion.


The plot of the game essentially kicks of after one of these old gods decides to step out of his retirement so to speak, and


start getting involved in human politics again - essentially pursuing the creation of a monotheistic faith with himself as the


new primary god.
 

Pine

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My primary project at the moment has a pantheistic religion - only thing, it's based in facts about the game-world,

so it's not as much of a faith thing, as a historical fact thing.

In this world, the "gods" actually exist, and are much like the Greek/Roman/Norse gods, in that they are primarily very human.

I've set it up like the gods being an older race of more powerful beings who slowly started to go extinct or seclude themselves

from the world a long time ago, and as they did, humans started to spin their own stories around them which formed slowly into

local myths and by extension, a type of religion.

The plot of the game essentially kicks of after one of these old gods decides to step out of his retirement so to speak, and

start getting involved in human politics again - essentially pursuing the creation of a monotheistic faith with himself as the

new primary god.
I like this. It's like Ancient Aliens meets RPG Maker, but in a very good way! I'm pursuing something similar.

My current project has 3 religions, actually. It has two forms of christianity, not expresely called such, just called Church and the other ones being called Separatist Church. It also has a sort of religion based on nature. Like a very primitive Greek mythos. The setting is the 1500s, so religion as an organized mean of conquest is very central to the plot.
 

L.W. Flouisa

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Well these days I've almost totally dropped religion as a component. The reasons are far more extensive than to list here. And this theme permeates the entire process: battles have dropped magic, the old world is slowly dying for sake of the new (not to be confused with an apocalypse), and new ideologies beyond religious as we once knew it permeate the near future culture.

I was contemplating psuedo-magic as the basis for false religions, but decided that was a little to heavy handed for my style. I like the idea of religion having ancient technology as the basis for witholding ancient power.

Like for example temples with automatic opening doors, really being ancient malls. Or, our future being their arcane, magical, and mysterious world.
 

HGWizardComix

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The game I'm working on, it's a game that deals with quasi-political subjects based in a very stupid cartoonish version of the present.
There will be a religious celebrities mentioned in my game! haha

I had the thought of putting a cult in there that worships me as the creator of the universe (which technically would be true, since I am making the game!!), thought I'm trying to think of how I'd fit that aspect in there :p

 
 

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