- Joined
- Feb 20, 2013
- Messages
- 143
- Reaction score
- 48
- First Language
- Thai
- Primarily Uses
- RMMV
Some of my games focus more on humanity's willpower, the deities merely serve something to cling on. Gods and goddesses tend to take a background roles being a motivation or a guide for people to choose their path in life. In my current work, for examples, the bad guys are driven by greed to resurrect the dark gods to take over the world. The good guys, meanwhile, hear pleads and requests from goddesses that drive them to counteract the villains.
The deities serve as motivation for people to stand up and do something, but they aren't the main focus. The bad people do bad things to satisfy their own rotten natures, while the good guys fight back because they want to live in peace and to prove justice over evil. Everybody in the setting knows what they are fighting for and against, and deity excuses usually don't work in a long run, even for people who genuinely are religious geeks, because they worship certain gods to respond their personal issues.
Still, there are typical NPCs who sit in the chruch and pray all days to the gods and there are people who sprout "Oh my Athena!" as a catchphrase. Messing around with dialogues is really fun.
The deities serve as motivation for people to stand up and do something, but they aren't the main focus. The bad people do bad things to satisfy their own rotten natures, while the good guys fight back because they want to live in peace and to prove justice over evil. Everybody in the setting knows what they are fighting for and against, and deity excuses usually don't work in a long run, even for people who genuinely are religious geeks, because they worship certain gods to respond their personal issues.
Still, there are typical NPCs who sit in the chruch and pray all days to the gods and there are people who sprout "Oh my Athena!" as a catchphrase. Messing around with dialogues is really fun.
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