I'm finding that no matter how I slice it (giving them more agility, giving them more stamina/mp, giving them more atk dmg) the inability to wear heavy armor makes Barbarians a clearly weaker class than Knights in my game. And, I guess both in real life and in my game's world, this would be true: armor provides a significant physical combat advantage; that's why it came into existence and evolved.
I like having the mechanics of my game match its backstory and lore, so it wouldn't make sense if barbarians could wear heavy armor; as barbarian tribes would not have access to this, nor would barbarian culture approve of its use. Maybe I could have them wear light and medium armor, just not the heaviest/most protective armor. Another issue is the sprite I use for barbarians shows them as unarmored warriors:


I like having the mechanics of my game match its backstory and lore, so it wouldn't make sense if barbarians could wear heavy armor; as barbarian tribes would not have access to this, nor would barbarian culture approve of its use. Maybe I could have them wear light and medium armor, just not the heaviest/most protective armor. Another issue is the sprite I use for barbarians shows them as unarmored warriors:


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