Great idea!!I like it.I have a suggestion . . . try creating an event where an NPC can bump into the player character, causing their equipment, and/or items to scatter, and possibly be stolen.
You could take your chest event, make it invisible and below the player character. Have it follow the player around at the highest speed and frequency. Have the event triggered when an npc touches it. There’s probably some other issues I’m not accounting for but that should get you most of the way there.Great idea!!
but how to make this come true? how to do the 'bump'?