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- Dec 11, 2013
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Maybe it's just me, but I like the idea of giving myself some "challenges" when I make certain games, just to try something out for fun. Some of these challenges can be very silly (most of the time) and some could be personal challenges of something I have always wanted to do in a game but how to go about it?
Do you ever impose such challenges like this on a project, whether it be for fun or personal reasons? For example.... here's a silly one I had in mind. It'd be great for an "RTP" only type of challenge, but a silly challenge to "make a game that uses a lot of sample maps but try to make them interesting anyway" lol. I just think fun challenges like these impose growth or fun limitation to breed creativity.
What are some of your personal or silly dev challenges? Are they challenges you've yet to try out, are currently trying, or have done so in the past and it yielded or did not yield any results?
Do you ever impose such challenges like this on a project, whether it be for fun or personal reasons? For example.... here's a silly one I had in mind. It'd be great for an "RTP" only type of challenge, but a silly challenge to "make a game that uses a lot of sample maps but try to make them interesting anyway" lol. I just think fun challenges like these impose growth or fun limitation to breed creativity.
What are some of your personal or silly dev challenges? Are they challenges you've yet to try out, are currently trying, or have done so in the past and it yielded or did not yield any results?