Do you prefer violence game or lighthearted game?

How to you tolerance of violence screen?


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CraneSoft

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This greatly depends on mood, sometimes I'm under stress and would like to have some fun and giggles in a light-hearted game, other times, I want a good story and usually darker games deliver that better. The market is saturated with mediocre fantasy game for the 10000th time so full bloodshed (with huge violence or not) usually stands out from the crowd and is more appealing to me. As for tolerance, I am fine with anything really, but this is going to differ for every person so gotta find the right audience for that.
 

ImaginaryVillain

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Just make your game good. Then it doesn't matter to me if it's bloody or a literal walk through a scenic park. Surprise me. :LZSwink:
 

Wavelength

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I don't like highly violent or gory games (or movies or other media), or games that involve a lot of death, personally. They make me feel very anxious and mistrustful, and I lock up a bit mentally. They can be important and compelling works of art, but I can't enjoy myself! I think I just empathize too much with the things I see.

So I tend to stick to mostly-nonviolent games, and to games where heavy violence is highly abstracted and rarely directed at people. Thankfully that's a majority of video games, but every so often a masterpiece does come along that I know I have to miss out on.

That's just a personal thing, and as you can see from the overwhelming majority of responses here, most adults have no problem with anything from tons of violence and gore, to none at all.
 

Elissiaro

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I don't mind blood and gore as long as it's kinda... incidental?
Like, if I'm going around killing enemies I don't really care if they get cut in half and their guts spill out over the floor.
But if it's slow and deliberate, like torture scenes, or that one scene in Dead Space where you have to hold your character still as a machine sloooowly slides a needle into his eyeball... I can't handle that.
 

pasunna

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I prefer dark game but not gore
I like death and tragic story
the blood splash and body explosive is too much for me
not that about fear but more of my breakfast will came out...

but no blood is not my type too
let say half way to the gore
let the blade cut the fresh and bone
not just fancy light effect

I like a dramatic death
but some time it weird
all of my most love character always the one that die in game or show I play/watch...
 

gstv87

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like torture scenes, or that one scene in Dead Space
maybe it's a coincidence, but Star Trek: Picard lately got some (ALL!) backlash due to a torture scene performed on a liked character, that was completely outside of the lore and setting, in that setting.
now I'm wondering if the writers didn't go looking at space scenes for inspiration, and copied that, with zero clue as to how the character itself or the universe would work.

that's an example of bad use of violence, like many other scenes in that series: you don't gut a liked character just to show "evil".
we know the setting is evil.
we've known for 20 years.
how? we've watched it become evil, for 20 years.
you wanna have your viewers know that as well? make them go watch the whole saga, not flee it in revulsion!
 

Kupotepo

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@gstv87, thank you for your response and taking a survey.
 

Lornsteyn

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I voted "a little blood", but I dont mind if sometimes someone lose body parts in a fight, but it should not be too cruel.
I already saw some horrible things in movies that was just too much.
 

Shikamon

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MORE BLOOOOOOOOODS ARE BETTER !! ok,jk

kinda depends on what the game we're playing, actions, adventure, RPG?
sure why not, something like harvest moon, of course not obviously. And both games played with a different mood, If I stressed out too much, I rather play more violent games but with a relax mood, I play simple casual games while lazing around in the bed.
 
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slimmmeiske2

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@Shikamon Your text was unreadable for anyone using the light theme. So I've gone ahead and removed the white colour you added.
 

Kupotepo

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@slimmmeiske2, so should I put you on other for violence, right? I am just messing with you. Thank you for your friendly warming.
 

Ninjakillzu

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Full violence, but it depends on the genre and the actual game itself. I don't think every game needs to have blood/gore to be fun, but blood/gore makes combat more impactful.
 

fluffymonster

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Pointless violence isn't fun, but it depends on how it contributes to the game (story, game play, atmosphere, etc.) and what kind of game it is.
 

Kupotepo

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spec3

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I'm fine with none to a river of blood. Depends on the premise.

A really cutesy game can have liters of blood and an horror game can have none at all, and I'm fine with it. Just depends on the context.
 

RachelTheSeeker

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I picked "slight blood" in the poll, but hear me out.

Honestly, why not both? I like the idea of a bright world with darker undertones. Darkness in the light, and light in the darkness, are important to me. For the former, it gives heroes a reason to fight, while feeling like they're not trying to bail out a sinking ship or broken world.

Though I don't wanna go to gore-porn with violence, I feel it needs to be depicted as violent. Though I'm worried about it too, I also feel bigotry should be depicted as bigoted. The darkest parts of human nature shouldn't be sugarcoated, but should serve as a cautionary tale. Not merely gruesome detail like you'd see in an M-rated game, but the pain and suffering it causes its victims and their loved ones around it. With real consequences for such actions, it paints a clear picture of a character's, well, character.

How horrible would a villain be to carelessly slaughter innocents? How ruthless would a zealot be to fight in a cause, and allow themselves to dehumanize their victims? What does it say about a warrior who regrets taking sapient lives? What does it say when a hero believes in justice, but who can't bear to bring themselves to finish off a clearly-evil, defeated foe?
 

Chocopyro

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I'm indifferent, so long as the level of violence serves the story, tone, or themes of the game. I don't wanna play a game like Rune Factory Frontier and have god of war finishers in it, where I'm ripping out a monster's intestines and strangling them with it. But that's not to say I don't have the tolerance for it. Like if I'm entering into a dark fantasy RPG, I' expect it to be there. In fact it would be immersion breaking if I hit a monster in dark souls and have stars fly out instead of blood. Or to come across a massacred village only for a bunch of unedited downed sprites and broken boxes.

To me, Blood and violence are tools, not features. And they should be used sparingly or liberally, depending on what the themes demand of it. Light hearted games can get away with excessive violence if it serves comedic themes, and more serious games can get away with less violence if they are focused on grounded themes.

Say instead of a murder mystery, your game features more of a geopolitical dispute over the ownership of land, and you are playing a vassal of a nearby lord, who is sent merely to get to the bottom of stuff. Certainly doesn't require choking people with their entrails in order to write an exciting story thick with robber barons, forged documents, arcane plots, and interpersonal relations that while cordial on the surface, may be toxic and adversarial on unseen levels.
 

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