- Joined
- Apr 29, 2012
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In the "old" Final Fantasies, there was this thing called Rows. Your character can be on the front row, which meant they were closer to battle, or the back row, meaning they were safer behind their comrades.
Front rows had a boost melee attacks, while back rows had a boost on defense.
Here a vid to help illustrate so people that aren't familiar with it can take a peek.
(This "spoiler" actually contains spoilers!)
So after this introduction, what is the thing that keeps me thinking about the row thing? It's pretty simple. In RPG Maker XP and VX (at VXA isn't necessary, you can emulate it using features), exists this "Position" property for classes. This "Position" determines only how often will enemies target the ally that has that class. If your character is a back-row, chances are halved. If your character is on the middle, it's 1/4 less. Front row leaves it unmodified.
For some time I thought, "well, this could be improved! making position be changeable while in battle, just like good-old Final Fantasy!". But is it really meaningful? Let's illustrate the point. If you have a mage, which has poor defenses and attack, it will be confined forever to the back. Any person that understands how rows work will do the same. Warriors could like to switch if their attacks are useless (fighting against a highly defensive monster or something), and the defense boost happens to be more useful. But if that's not the case, if you have some defense-ignoring attack for example, it will be unnecesary, UNLESS that defensive boost is really that mandatory (in which case there is no strategic value, and you could just remove the rows and make the monster hit a little weaker).
I still see some potential on the row mechanic, something that makes it be meaningful no matter what class archetype your character is. One aspect where rows can be cool is having an impact on targetting range. Being on the back makes you unable to hit back-row enemies with melee. Some spells can also have a range restriction. It's another restriction to give to skills, like cooldowns and costs.
So that's the topic, I hope it interests you people and that we can have a good debate on the subject,
Orochii Zouveleki
Front rows had a boost melee attacks, while back rows had a boost on defense.
Here a vid to help illustrate so people that aren't familiar with it can take a peek.
(This "spoiler" actually contains spoilers!)
In this battle, all party members are positioned on the back row to get the defense boost, so the boss doesn't hits them THAT hard.
For some time I thought, "well, this could be improved! making position be changeable while in battle, just like good-old Final Fantasy!". But is it really meaningful? Let's illustrate the point. If you have a mage, which has poor defenses and attack, it will be confined forever to the back. Any person that understands how rows work will do the same. Warriors could like to switch if their attacks are useless (fighting against a highly defensive monster or something), and the defense boost happens to be more useful. But if that's not the case, if you have some defense-ignoring attack for example, it will be unnecesary, UNLESS that defensive boost is really that mandatory (in which case there is no strategic value, and you could just remove the rows and make the monster hit a little weaker).
I still see some potential on the row mechanic, something that makes it be meaningful no matter what class archetype your character is. One aspect where rows can be cool is having an impact on targetting range. Being on the back makes you unable to hit back-row enemies with melee. Some spells can also have a range restriction. It's another restriction to give to skills, like cooldowns and costs.
So that's the topic, I hope it interests you people and that we can have a good debate on the subject,
Orochii Zouveleki

