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I'm in my late 20s, so I'm not in your targeted age range. But just throwing out my opinion: I grew up with SNES and PS1. I had no understanding of the difference between 2D and 3D back then. So gameplay was what mattered to me the most. I still like going back to play some old games every now and then. Some games aged well, and others hadn't. I think the answer to this might depend on whether someone grew up playing retro games or modern games.
If someone grows up with 8/16/32 bit games, chances are they won't mind playing other games from that period. They are already used to seeing old 2D graphics, so jumping back and forth between modern and classic games will probably be easier. On the other hand, someone who grows up playing mainly modern games will have a hard time seeing what's appealing about a bunch of old games from more than 20 years ago. Maybe they will like the gameplay, maybe not. Of course, this is just what I think is the typical scenario. So, if you have children, let them play retro games first.
I'm not a fan of the so-called retro games nowadays, either. They completely lack the charm and the feel of a true classic game. Devs should learn from mobile games, yes. But what they should learn is what to never do with their games. Mobile games are usually very shallow, simplistic, and full of gacha or microtransactions. They can never compete with traditional games on console and PC.
That's how you learn from playing other people's games. Nothing to do with mobile or PC. And that only works if you find any decent mobile games to learn from.
- How to make profit from the game: make it good.
- That's just overhype marketing. You make a crappy game seems amazing, people flock to try it, and when they find out how much it sucks, they will bombard you with bad reviews and refund the game. Dead Island, No Man's Sky, Resident Evil 6, The Order 1886, and Cyberpunk should be clear examples of what not to do. You understand that when you pull that tactic, your reputation goes down the abyss, do you not?
Have you released at least 3 games? Show us. Do they capture people's attention despite being crap? Did people bombard it with bad reviews and ask for refund? I understand what you are talking about. But what you are talking about is how to ruin your business, not make profit.
If someone grows up with 8/16/32 bit games, chances are they won't mind playing other games from that period. They are already used to seeing old 2D graphics, so jumping back and forth between modern and classic games will probably be easier. On the other hand, someone who grows up playing mainly modern games will have a hard time seeing what's appealing about a bunch of old games from more than 20 years ago. Maybe they will like the gameplay, maybe not. Of course, this is just what I think is the typical scenario. So, if you have children, let them play retro games first.
I think those old games are suck. People who try to copycat those old games with excuse of nostalgic feeling or classical RPG are doing all wrong.
If there are anything game devs of this era should learn, they should learn from mobile games
I'm not a fan of the so-called retro games nowadays, either. They completely lack the charm and the feel of a true classic game. Devs should learn from mobile games, yes. But what they should learn is what to never do with their games. Mobile games are usually very shallow, simplistic, and full of gacha or microtransactions. They can never compete with traditional games on console and PC.
This is how you learn from mobile games, it also apply for learning from PC games as well.
1. Find some games that catches your interest
2. Install and try to play for few rounds
3. If you found st interest, write it down, try to replicate it in your project
4. Repeat above steps
Not just about gameplay, story. There are also many other things to learn as well from the mobile games, for example:
How to make the much of profit from the game.
How to draw people attention & have them to install your game, despite the fact that your game are suck.
Lol, when you released at least 3 games, you will understand what I am talking about
That's how you learn from playing other people's games. Nothing to do with mobile or PC. And that only works if you find any decent mobile games to learn from.
- How to make profit from the game: make it good.
- That's just overhype marketing. You make a crappy game seems amazing, people flock to try it, and when they find out how much it sucks, they will bombard you with bad reviews and refund the game. Dead Island, No Man's Sky, Resident Evil 6, The Order 1886, and Cyberpunk should be clear examples of what not to do. You understand that when you pull that tactic, your reputation goes down the abyss, do you not?
Have you released at least 3 games? Show us. Do they capture people's attention despite being crap? Did people bombard it with bad reviews and ask for refund? I understand what you are talking about. But what you are talking about is how to ruin your business, not make profit.