- Joined
- Mar 17, 2013
- Messages
- 111
- Reaction score
- 13
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- English
- Primarily Uses
By "functions", I mean things that check if a state is applied to a battler, for example.
I suppose I'll clarify what I'm trying to do as an example:
I'm trying to make it so that if a certain state is applied to a certain type of actor/enemy (not anyone else), that battler's AGI parameter will go up.
I suppose I'll clarify what I'm trying to do as an example:
I'm trying to make it so that if a certain state is applied to a certain type of actor/enemy (not anyone else), that battler's AGI parameter will go up.

